From my experience those things stop working when something gets messed up in selfactions, double check everything to make sure all your brackets {are closed} also (close these) [these] "and these" and that every line ends with ;
As always backup your file by making a copy first.
As for the...
What _uncon does is checks for the state of unconsciousness, which I think (without looking at the scripts) is Nornn_unconscious or somesuch. However, the script that makes the AI "unconscious" doesn't actually give them that state, it just changes their animation so they appear unconscious and...
You most certainly do not need the other files to use execute, it relies solely on the player being below 100 health and also unconscious. You could modify these conditions to meet any purpose, for example player being unconscious, prone, infected, really anything you might think of. As far as...
The code I provided was not intended to be used with a trigger if that is what you are doing. For your needs I'd suggest a modification of the animated crashsites script to be used with a trigger. I'm busy right now but tomorrow I'll see if I can make one for you.
If you are using DayZCC 5.9.3.0 then your server_monitor should look like mine as that is what I'm using as well, I do have the hotfix applied as well though so yeah give that a try first.
Oh I thought I had replied earlier, sorry. My point with that post was not just that that file was outdated but that if you have one outdated file it's possible you have more as well.
I think there are mods with farms but as far as I know you can't really put completely new things in DayZ without a mod, which requires everyone who joins your server to download the mod, or addon whatever it's called.
V 1.5
If you have either of the older versions please be sure to get rid of all your old files and download all of the new ones from github. See original instructions for how to add execute.
Changes:
Added execute option. A player approaching another player in a coma has to option to execute...
V 1.5
If you have either of the older versions please be sure to get rid of all your old files and download all of the new ones from github. See original instructions for how to add execute.
Changes:
Added execute option. A player approaching another player in a coma has to option to...
According to your pastebin you are using server version "5.9.2.3" where as the current version is "5.9.3.1", perhaps that's part of the problem. I noticed stashes weren't even mentioned in your version of the server_monitor.sqf. Maybe you just need to upgrade, idk if you go through some hosting...
If you wanted to have different messages for Heroes, Bandits and Survivors in one zone something like this would work.
_isBandit = (player getVariable["humanity",0]) <= -2500;
_isHero = (player getVariable["humanity",0]) >= 5000;
if (_isBandit) then {//bandit message
cutText ["custom message...
0.1*_size, // slope gradient
Perhaps there, find the perfect number to allow them to be placed only on slopes where they remain visible.
Excellent work man, I had noticed _point was affecting the z pos as well, just hadn't figured out how to fix that, impressive!
Edit: Also i had changed mine...
did you change
_entity = createVehicle [_class, _point, [], 0,
if (_class=="TentStorage") then {"NONE"} else {"CAN_COLLIDE"}
to
_entity = createVehicle [_class, _point, [], 0,
if (_class=="TentStorage") then {"CAN_COLLIDE"} else {"CAN_COLLIDE"}
?
I believe that section is just deleting any storage place outside the map boundaries. :/ I've been looking too but so far have just found that and a few parts that deal with deleting empty tents.
You know as far as I can tell
_location set [2,0];
should change the 3rd element in _location, which would be Z. So maybe that did work when you set it at -1 it was just too low, have you tried anything else? Like -.3 for example?
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