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  1. Z

    Is there a list of vehicle weapons, that can be added to the biplane??

    Here ya go fellas. http://opendayz.net/threads/release-spectres-skywrite.13264/
  2. Z

    [Release] Spectre's SkyWrite

    Help and discussion starts HERE
  3. Z

    [Help/Discussion] Spectre's SkyWrite

    Help and discussion for Spectre's SkyWrite starts here.
  4. Z

    [Release] Spectre's SkyWrite

    Spectre's SkyWrite Adds a scroll wheel option to Skywrite for the AN2. Currently there is only one option, all colors for 60 seconds. Later I will add more options for individual colors and different times (multiples of 60). Files Modified: Init.sqf Files Added: SWS.sqf SkyWrite.sqf...
  5. Z

    WarpZone help thread

    I have not tested these, I just found them via google search but these may help you. http://www.tunngle.net/community/topic/129591-dayz-coordinates-converter/ http://snuletek.org/arma2coordcalc/ Dayz coords and arma coords are different, in your database you have dayz codes but for scripts you...
  6. Z

    WarpZone help thread

    For the UID's, that will work yes. As for Basis_West, can be changed to whositwhatsitdoesntmatter as long as you put whositwhatsitdoesntmatter in each area that you replace Basis_West. Sorry if I'm speaking out of turn Matt L.
  7. Z

    Is there a list of vehicle weapons, that can be added to the biplane??

    I just added the Vickers, I like it so far. It doesn't have splash damage so it's kind of hard to hit ground targets with and the fire rate isn't ridiculous. It doesn't do too much damage so that's good as well. Probably take a full 500 rnd magazine to knock down a weak building. Maybe 50+ shots...
  8. Z

    InCombat logout punishment

    perhaps this? _character setVariable ["posForceUpdate", false, true];
  9. Z

    dayz mission addin (serverside scripts)

    To make this work if you get error file mpmission\sayz_1.chernarus\description.ext, line 167: .RscTitles: member already defined edit your descrExt.h in addin/fx to look exactly like this. class CfgSounds { sounds[] = {...
  10. Z

    [Help/Discussion] Spectre's Knockout/Revive

    Alright sorry about that, modified medEpi.sqf added to Revive folder in github. The new medEpi sets blood at 1050 to avoid being knocked out after epi-pen is used. Make sure to change your compiles.sqf to point to the new medEpi. V 1.1 is now 100% functional, may be some more bugs to work out...
  11. Z

    [Release] Spectre's Knockout/Revive

    V 1.1 Changes: Added medEpi.sqf to Revive folder New medEpi raises blood to 150 to avoid falling unconscious repeatedly. in compiles.sqf find player_medEpi = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medEpi.sqf"; change to player_medEpi = compile...
  12. Z

    [Help/Discussion] Spectre's Knockout/Revive

    V 1.0 has a few bugs that I'm working on. In the meantime, to revive someone correctly use a bloodbag and THEN epi-pen. As is the epi-pen doesn't give blood so you'll be knocked back out if your blood doesn't go above 1k right away. I'll have a fix for the epi-pen soon.
  13. Z

    Request: Revive script

    Ok man it is released, it works but there are a few bugs to be fixed. So feel free to use it but as I said, needs a little work. I'll have it updated with the fixes by tomorrow. http://www.opendayz.net/threads/release-spectres-knockout-revive.13180/
  14. Z

    [Release] Spectre's Knockout/Revive

    Spectre's Knockout/Revive Player Death Version 1.5 When the player reaches 100 life they are knocked out, either until revived with an epi-pen or they choose suicide through a scroll wheel option. The attacking player can approach their victim and execute them silently with a knife, they...
  15. Z

    [Help/Discussion] Spectre's Knockout/Revive

    Help and discussion for Spectre's Knockout/Revive starts here.
  16. Z

    Request: Revive script

    Alright, sorry about the wait. The script is now 100% done! Except for the epinephrine part, for which I need someone to test with. The only possible problem I can see right now is it seems that player allowdamage false or handledamage false messes it up, so when the player is unconscious I just...
  17. Z

    An idea for bandaging...

    I noticed you didn't have this, maybe try with this to get rid of the cross. r_player_injured = false;
  18. Z

    An idea for bandaging...

    _unit setVariable["medForceUpdate",true]; Although since he is calling medBandaged.sqf you'd think it would force the update anyway.
  19. Z

    Morox AI - Sycosis Simple AI mod

    Do you have them set to respawn where they die or where they originally spawned at? In unit_killed.sqf these lines. //--------------------------------------------------------------------------------------- // TO Respwan where I died use this...
  20. Z

    Request: Revive script

    Yesterday was my birthday, so no. Haha, I'll try to figure it out today though, I really think I am close.
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