Spectre's
SkyWrite
Adds a scroll wheel option to Skywrite for the AN2.
Currently there is only one option, all colors for 60 seconds. Later I will add more options for individual colors and different times (multiples of 60).
Files Modified:
Init.sqf
Files Added:
SWS.sqf
SkyWrite.sqf...
I have not tested these, I just found them via google search but these may help you.
http://www.tunngle.net/community/topic/129591-dayz-coordinates-converter/
http://snuletek.org/arma2coordcalc/
Dayz coords and arma coords are different, in your database you have dayz codes but for scripts you...
For the UID's, that will work yes.
As for Basis_West, can be changed to whositwhatsitdoesntmatter as long as you put whositwhatsitdoesntmatter in each area that you replace Basis_West.
Sorry if I'm speaking out of turn Matt L.
I just added the Vickers, I like it so far. It doesn't have splash damage so it's kind of hard to hit ground targets with and the fire rate isn't ridiculous. It doesn't do too much damage so that's good as well. Probably take a full 500 rnd magazine to knock down a weak building. Maybe 50+ shots...
To make this work if you get
error file mpmission\sayz_1.chernarus\description.ext, line 167: .RscTitles: member already defined
edit your descrExt.h in addin/fx to look exactly like this.
class CfgSounds
{
sounds[] =
{...
Alright sorry about that, modified medEpi.sqf added to Revive folder in github. The new medEpi sets blood at 1050 to avoid being knocked out after epi-pen is used. Make sure to change your compiles.sqf to point to the new medEpi.
V 1.1 is now 100% functional, may be some more bugs to work out...
V 1.1
Changes:
Added medEpi.sqf to Revive folder
New medEpi raises blood to 150 to avoid falling unconscious repeatedly.
in compiles.sqf find
player_medEpi = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medEpi.sqf";
change to
player_medEpi = compile...
V 1.0 has a few bugs that I'm working on. In the meantime, to revive someone correctly use a bloodbag and THEN epi-pen. As is the epi-pen doesn't give blood so you'll be knocked back out if your blood doesn't go above 1k right away. I'll have a fix for the epi-pen soon.
Ok man it is released, it works but there are a few bugs to be fixed. So feel free to use it but as I said, needs a little work. I'll have it updated with the fixes by tomorrow.
http://www.opendayz.net/threads/release-spectres-knockout-revive.13180/
Spectre's Knockout/Revive Player Death
Version 1.5
When the player reaches 100 life they are knocked out, either until revived with an epi-pen or they choose suicide through a scroll wheel option. The attacking player can approach their victim and execute them silently with a knife, they...
Alright, sorry about the wait. The script is now 100% done! Except for the epinephrine part, for which I need someone to test with. The only possible problem I can see right now is it seems that player allowdamage false or handledamage false messes it up, so when the player is unconscious I just...
Do you have them set to respawn where they die or where they originally spawned at? In unit_killed.sqf these lines.
//---------------------------------------------------------------------------------------
// TO Respwan where I died use this...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.