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  1. M

    Simple AI Tutorial (no rMod or DayZ_Factions)

    Yeah I don't see the Global Faction line, I noticed you change the pathing of the script to units\ instead of scripts\ like it is in the OP, but your factions is still in scripts\ if you left everything the way it is it should read: _aispawn = [[4482.47,10287.6,0],1,1,8,0,1,3,6,0,200] execVM...
  2. M

    Simple AI Tutorial (no rMod or DayZ_Factions)

    I was referring to respawning which the OP scripts have an issue with. I would highly recommend looking at: http://opendayz.net/threads/morox-ai-sycosis-simple-ai-mod.9354/ Which solves many of the problems in these scripts. However towards your current problem are you seeing any errors in...
  3. M

    Morox AI - Sycosis Simple AI mod

    And if you comment out the _aispawn lines altogether it doesn't happen?
  4. M

    Morox AI - Sycosis Simple AI mod

    So I have that set to 5 as well and I don't get the kick, when is it happening? Right when you login in? When you kill an AI etc.?
  5. M

    Morox AI - Sycosis Simple AI mod

    Restriction 126 is actually line 128 which is the rspawn line, which is set to 5 I would not tell you to set it to 1 but to exclude the script that calls it, its the first time I have seen this rspawn line issue, I look into my scripts.txt when I get near a machine.
  6. M

    Simple AI Tutorial (no rMod or DayZ_Factions)

    They should spawn instantly on the first player's join after server restart. If you are using Sycosis's code the issue with respawns is that the position of the AI gets over written if you have multiple AI lines.
  7. M

    Morox AI - Sycosis Simple AI mod

    Can I see your scripts.txt rule 120 to 130
  8. M

    Morox AI - Sycosis Simple AI mod

    Updated files with some new bug fixes, mainly an issue where loot and zeds would stop spawning after a large number of AI have been dying and respawning for while.
  9. M

    Morox AI - Sycosis Simple AI mod

    If the AI fire it happens pretty quick, if they don't they need to get pretty near them to trigger the sight activation, I can look into tweaking the sight stuff if you need.
  10. M

    Morox AI - Sycosis Simple AI mod

    Essix, It is exactly that, it treats them as players as far as spawns go so if you were a group of 3 players running through a town it would do the same. Though it seems to be better outside the large cities. I ran with 184 AI units throughout the map and for the most part they were able to...
  11. M

    Simple AI Tutorial (no rMod or DayZ_Factions)

    Scottieo, I have never attempted it, since most AI is usually handled in the mission.sqm which is server side, I think that is why most people take that approach, also if set to client side I think every client would duplicate each spawn as it is coded at the moment. Are you seeing major...
  12. M

    Morox AI - Sycosis Simple AI mod

    Can you send me you file then the whole aispawn.sqf, see if I can determine what's up, you can link or email to the address in the readme.
  13. M

    Morox AI - Sycosis Simple AI mod

    Are the spawning in correctly now?
  14. M

    Morox AI - Sycosis Simple AI mod

    As I said in the readme this is very aggressive script, I just ran your one line, those 3 units spawned about 20 zeds in under 2 minutes, they were over run and killed within the next 2. Once I added the "val" entry this line worked.
  15. M

    Morox AI - Sycosis Simple AI mod

    you are missing the new hasvalue at the end of that _aispawn = [[6047.9253,7786.0884,0.001],200,5,1,4,1,1,2,1,120,"val"] execVM "scripts\add_unit_server.sqf";// example normal invocation so try _aispawn = [[12152.9,3582.08,0.002],250,50,1,4,1,1,9,1,1800,"val"] execVM...
  16. M

    Morox AI - Sycosis Simple AI mod

    Here are the files and the brief readme I have put together - let me know if there are any issues or questions. Note: this includes the original files as well, if you already have your own gearset's etc you will need to transfer them into these as all the files (except faction's) have been...
  17. M

    Morox AI - Sycosis Simple AI mod

    I may have to ping Sarge and work with him on that, the issue would be that his AI would spawn zombies, they however would not alert them or be able to be attacked by them, my code would also make them attack zeds, don't know if they currently do that. I can think of a workaround for all but...
  18. M

    Morox AI - Sycosis Simple AI mod

    Ok, so I have completed the very "ALPHA" version of a couple of the requests that I have had here on this board and others, as well as some minor bug fixes to the code. The newly added features are the following: 1. AI will as they enter towns and pass near buildings spawn their own Zombies...
  19. M

    Simple AI Tutorial (no rMod or DayZ_Factions)

    The pathing depends on the folder structure you are using, I would recommend looking at: http://opendayz.net/threads/morox-ai-sycosis-simple-ai-mod.9354/ for the updated code and files to make this AI work in the proper way. If you want to still use sycosis's original AI, send me a link to...
  20. M

    Morox AI - Sycosis Simple AI mod

    At the moment they do not spawn their own zombies, as I have not solved the issue of zeds attacking AI not really fair to have them spawn zeds, I do have working code for this (Ai spawning and engaging their own zeds) hopefully I will have the zed attack AI solved by the end of the week.
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