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  1. M

    Origins Server?

    I'll put my reverse-engineer hat on and get to work then :)
  2. M

    Origins Server?

    Didn't know if they had implemented some new client code that would not work with the "unoffc" serv files
  3. M

    Origins Server?

    Quick question, what's the best client ver to grab to work with these serv files?
  4. M

    Error in RPT log need help debugging

    Check this post out http://opendayz.net/threads/error-in-expression-addmagazinecargoglobal-_x-_objwpnqty-select-_countr.9087/
  5. M

    Remove Parts From Vehicles (Simplified)

    The solution Manatee/Steve to the issue you are talking about was to only allow green parts to be removed from vehicles, as such there is no way to remove a red or yellow part and re-add it as green? Is this is exploit you are talking about?
  6. M

    Spawning with painkillers - Can't get rid of it.

    What server you running, on your own host or shared? And what Hive?
  7. M

    Morox AI - Sycosis Simple AI mod

    I have played with Sarge's and it is a fantastic mod it does far more than this does, the example I gave to Sarge when he asked, was about custom loadouts per AI - which he has since added a version of outside of weapons and ammo in the current release. The use case I think of is, Let's say...
  8. M

    Morox AI - Sycosis Simple AI mod

    As far as the Change-list goes 1. Added Orchthrashers NPC_alertZombie.sqf mod 2. Added wild_spawnZombie.sqf rating edit to allow for AI to attack zeds spawned by that script. These are really the only "changes" I made to what Sycosis intended to do. What I focused on was solving the issue...
  9. M

    Morox AI - Sycosis Simple AI mod

    I am currently working on getting zombies to kill AI. I have not changed any of the core AI code in this. The Ai is controlled by the baseskill and potential skill variable Which is a simple algorithm that Sycosis used The main parts are as follows _skillRemainder = _potentialSkill -...
  10. M

    Trying to change zombie spawns from SPAWN to CALL

    Joikd, Quick question on your "drip" stuttering zombie issue, I though that when you use call instead of spawn, it requires the script being called to complete as it is being kept in the single processor thread whereas spawn creates a new thread and lets it run in parallel? So as you call...
  11. M

    Remove Parts From Vehicles (Simplified)

    Dunno if this is related, if that is the SKODA car mod the Dayz 2017 readme states "Skoda Cars and Datsun Civil Pickup require damage rvmats so the tyres can be shot out / destroyed." So it's possible the model with tire removed is not complete yet.
  12. M

    Simple AI Tutorial (no rMod or DayZ_Factions)

    I have forked my mod to the following thread so it is easier for people to find the new files http://opendayz.net/threads/morox-ai-sycosis-simple-ai-mod.9354/ I will still monitor this thread if you decide to keep using the original Sycosis Mod and try to help people with issues.
  13. M

    Morox AI - Sycosis Simple AI mod

    I have heavily modified the AI and updated it for 1.7.7 as well - the original files are required for 1.7.7 then simply extract the new files into the scripts folder overwriting - also you can remove the wild_spawnZombies.sqf as it is now obsolete. I have not had time to thoroughly beta test...
  14. M

    SARGE AI Framework - Public Release

    Been where they're at hopefully it helps :)
  15. M

    SARGE AI Framework - Public Release

    FuzeCraft, If you set a rule to 1 only it just logs but does not kick so 1 addAmmo !"\"addAmmo\"," would log whenever a player did this but not kick 4 kicks the player if the line is detected so 4 addAmmo !"\"addAmmo\"," would just kick the player and not send any msg to the log By...
  16. M

    unable to cook meat

    This may be an issue with your variables.sqf, if you are using the one that came with your Remove Parts script it could be causing the issue, I would grab the original one and do a compare to the one in the pack and make sure you have all the needed bits, also check the fn_selfActions.sqf the...
  17. M

    Simple AI Tutorial (no rMod or DayZ_Factions)

    Which version of the MOD are you using, the one I just posted or the the original? Most of the time for people it's because the use of MPKilled and MPEventHandler instead of Killed and EventHandler.
  18. M

    Simple AI Tutorial (no rMod or DayZ_Factions)

    Ok, So I have completed my code changes and I think have debugged it enough to pass out to folks for testing. I'll try to explain briefly what I have done here. Note that all the instructions in the OP are still the same as far as BattleEye and how to extract the needed files etc. These files...
  19. M

    Simple AI Tutorial (no rMod or DayZ_Factions)

    I can upload you file modified if you want.
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