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  1. M

    Simple AI Tutorial (no rMod or DayZ_Factions)

    Gorri, In your RPT you should see "Global faction is #" that will tell you if the ai script executed. Villko, I will write something up for a bit later, on my mobile right now.
  2. M

    DayZ Chenarus Auto Refuel! All stations!

    The folder path is the mission folder - what are the names of your refuel sqf files? And what folder under mp missions are they in?
  3. M

    Simple AI Tutorial (no rMod or DayZ_Factions)

    Bloodtype, Glad you ssolved the vanish issue, as far as the respawn stuff look at my posts on the last few pages, I describe the code for both the location and faction fix, the NPC attacking zombie is handled by the addition of the line in the OP to the zombie_generate.sqf. to have the zombies...
  4. M

    DayZ Chenarus Auto Refuel! All stations!

    The only thing I can think is that your sqf files are named differently or are in a different path, you can see in the line that the file that is being excluded from kick is scripts/kh_.... if your files are named something else or are in a different directory you need to update the line.
  5. M

    DayZ Chenarus Auto Refuel! All stations!

    I don't know which addon you are using but if you use the OP one the fix for the script error is, find the line that looks most like this one, sounds like line 46 in your case and replace it with this one. 5 setFuel !"\"setFuel\"," !"z\addons\dayz_code\compile\local_setFuel.sqf"...
  6. M

    Simple AI Tutorial (no rMod or DayZ_Factions)

    Gorri56, Please try this init.sqf.
  7. M

    Simple AI Tutorial (no rMod or DayZ_Factions)

    That's Sarge's AI pack which is not really covered on this thread but that seems logical
  8. M

    Simple AI Tutorial (no rMod or DayZ_Factions)

    Onaabys, Actually the issue you describe is a "fix" for the larger issue that most people have. The OP files pass the _aispawnpos to the unit_killed.sqf and this is used as the location of the respawn - the problem with this is that if you have more than 1 _aispawn line in your init.sqf you...
  9. M

    Simple AI Tutorial (no rMod or DayZ_Factions)

    Villko05, This was solved, I think it is talked about on page 3 by OrcThrasher Varsyn, The best way to go about it in my opinion would be to mod the unit_killed.sqf add a random chance that the following happens //clear default weapons / ammo removeAllWeapons _player; removeAllItems...
  10. M

    Bodies Despawning Too Fast

    Yeah, I think if his players are despawning to quickly it probably is not tied to the fsm but maybe the playerdied sqf.
  11. M

    DayZ Chenarus Auto Refuel! All stations!

    Regenwurm, Can you please tell me what restriction # you are being kicked with.
  12. M

    Bodies Despawning Too Fast

    Apologies, thank you for the clarification.
  13. M

    Front flip over fence script?

    Yeah, I think it was 1.7.5, you not only have to have a primary weapon but also have it equipped, I modded this to allow one to do it while having a sidearm equipped but when you come out of the roll you have the primary equipped, so I am still working on this.
  14. M

    Bodies Despawning Too Fast

    If you want to post your FSM, I can take look at it.
  15. M

    Bodies Despawning Too Fast

    Correct me if I am wrong but Sarge's AI pack comes with a well modified server_cleanup.fsm, using a time based cleanup whereas original files do it on total number of dead, so while I have not gone through both fsm's thoroughly, I don't think you should fully rule out the AI pack as the source...
  16. M

    Gut players/zombies?

    You can grab the Epoch code here https://github.com/vbawol/DayZ-Epoch You then need to look into various files which all work together, the variables.sqf, the compiles.sqf, dayz_code/actions/gather_zparts.sqf, dayz_code/actions/pzombie/pz_feed.sqf, dayz_code/compile/fn_selfActions.sqf, and...
  17. M

    Simple AI Tutorial (no rMod or DayZ_Factions)

    Varsyn, Try this init.sqf and let me know if it works
  18. M

    Hi guys when i change the time on helicrash i always get errors?

    and when you change it to 20 * 60 you get errors?
  19. M

    Gut players/zombies?

    I could break down the Epoch one which allows for gutting zombies, but it would be tricky to implement and make take a bit of back and forth testing, I don't know how much time I could dedicate to it but if you want me to give it a go let me know.
  20. M

    Hi guys when i change the time on helicrash i always get errors?

    is that the original file you received or one you modified? I assume you tried changing this line? nul = [3, 4, (10 * 60), (0 * 1), 1, 'center', 4000, true, false] spawn server_spawnCrashSite;
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