Hi, I used this script with 1.0.3.1 with no problem but since the 1.04 and 1.04.1 it doesn't work.
Anyone have any ideas as to why? I used standard script with call to sqf in init file client side same as before.
When I first found this great tool I was very happy and recreated some biedi so I could edit some of the billion of addons on my server. Some I did and some I did not.
Lately no matter what the size of the sqf I get the "working on file please wait" and it never does the files. Reading in...
Hi Sheep,
Its nice to see someone who has the interest of gaming before the dollar. I have two servers with Survival Servers Epoch Chernarus 1.0.4 (if update successful today)
I have some issues with sarge ai static not spawning in some places. I also was trying to get
Desert Mercenaries &...
HELLO????????????
Well it seems nobody has ever heard of
Desert Mercenaries & BlackOp
I was hoping someone would comment but its been a month with no remark. I find that most my posts are ignored so guess they aren't interesting. If you saw these skins you would want them in Dayz but then...
Hi,
As I have read almost every thread in here about 10 times I am searching for any help in a step by step how to add some new traders on my Epoch servers.
I have about 4 new cities and some have great market places and I wanted to expand trader posts as I have started to repopulate...
Well I'm a noob but looking at this it seems you should have this
// rick james ai protection
_this = createMarker ["SAR_marker_castle", [8153.08,21278.6,0]];
_this setMarkerShape "RECTANGLE";
_this setMarkeralpha 0;
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize...
So after a few days one response I guess the answer is that Sarge AI is a little buggy?
If someone could look at above sqf section I posted with sarge grp section with worldspace coordinates and let me know if I am putting them in the right order? Maybe I have npc roaming around in some other...
I have two questions. First below is a segment of base sqf I pulled world coordinates and not sure if I extracted correct so looking at these two bandits did I get the right coordinates?
_unit_14 = objNull;
if (true) then
{
_this = _group_0 createUnit ["Bandit1_DZ", [4129.8457, 2782.946...
Yes due to many requests we have brought a new server online thats some elite may stay alive a little longer.
Grumpyworld with its massive npc realm has brought the dayz crowd to their knees.
We offer 3 new cities, a prison, 2 gold mines, several new areas with plenty of treasure. Over a dozen...
I have two questions. First below is a segment of base sqf I pulled world coordinates and not sure if I extracted correct so looking at these two bandits did I get the right coordinates?
_unit_14 = objNull;
if (true) then
{
_this = _group_0 createUnit ["Bandit1_DZ", [4129.8457, 2782.946...
That does not create a trader. I have worked on this alot and so far no luck in new traders or moving the ones already established. You also have to add to database and mission.sqf Bushwookie420 think too much 420
Nice job on this.
I am having issue that I took your sqf added the if server then on top and ); on the bottom and no buildings show up. I have many others on my site and at this point on mission side.
was wondering what the top of your sqf file started with as I've not seen that before...
Hi,
I have done exactly what you have in your thread a few dozen times and it doesn't work on my server. All my custom buildings have been in mission.pbo and work fine there but when I move them to a folder in dayz_server.pbo with reference in server_functions.sqf when I login in I get...
Hi everyone,
I have been trying for 6 months to move my custom cities, goldmines, prison, forts, bases from mission side to server side with no success.
They work fine on mission side.
I do exactly what this thread says and when I boot into server it says it can't find the first custom base...
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