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  1. M

    NEED SCRIPTERS!!!

    Oneeye, Did you get the salvage script running already? I have this and gas siphon running on my server I can help you with that if you need, I don't use the tow so I can't be much help there - let me know, I can grab your old pbo from earlier or if you have an updated one post it and I can...
  2. M

    Simple AI Tutorial (no rMod or DayZ_Factions)

    Stealth, Can you provide your mission pbo, or the files themselves so I can test this out. Right away I can tell you to deal with issue #2 open your add_unit_server.sqf and replace the word MPKilled with Killed and the word addMPEventhandler with addEventhandler < example of this in my file...
  3. M

    Simple AI Tutorial (no rMod or DayZ_Factions)

    Gunslinger, You want to put the 3 files from the OP and your extracted zombie_generate.sqf in a /scripts folder underneath your MPMissions/"map" folder, if you are only using one map it may be the root of the folder. After which you edit the init.sqf in this same place and it should just work...
  4. M

    Simple AI Tutorial (no rMod or DayZ_Factions)

    I see you do not have the scripts folder in there with the needed scripts, I tried packing one for you, though you may need to extract it and manually add scripts and repack yourself before it runs on your server.
  5. M

    Simple AI Tutorial (no rMod or DayZ_Factions)

    Gunslinger, Grab the OP files, I can walk you through the rest - what server package are you using?
  6. M

    Simple AI Tutorial (no rMod or DayZ_Factions)

    Bf2freak, Are you using a packed pbo or an active mpmissions folder? Also it may be easier to use the "upload a file" function for future files or add the code braces around it which is [ C O D E ] at the top before the file and [ / C O D E ] at the bottom of your file here on the forum, of...
  7. M

    Is there anyway to change vehicle top speeds

    I imagine you would edit the CfgVehicles.hpp in the dayz_code.pbo then repack it, as that is where the speed's are defined, though I don't know if there is anywhere else you would change this as far as speed on a certain type of ground etc. I don't know how it would affect things like fuel loss...
  8. M

    Random Clothing Parcels

    Grafzahl, I think you could use removeAllItems _newUnit to get rid of everything that is not a weapon, instead of manually listing all of them, I have not tested this out but it should work.
  9. M

    DayZ Chenarus Auto Refuel! All stations!

    Delete the bottom two lines you added and then simply replace line 46 in your file with 5 setFuel !"\"setFuel\"," !"z\addons\dayz_code\compile\local_setFuel.sqf" !"\"dayzSetFuel\"" !"if (_fuel >= 1.0) then { _fuel = 1.0; };\n\n_target setFuel _fuel;" !"dayzSetFuel_code = _code;"...
  10. M

    Simple AI Tutorial (no rMod or DayZ_Factions)

    ShryGuy, Sorry for the delay - I found your issue in your add_unit_server.sqf case 4 : { _sniperSkin = "BAF_Soldier_Officer_DDPM"; _sniperRifle = "bizon_silenced"; _sniperAmmo = "64Rnd_9x19_SD_Bizon"; _sniperAmmoCount = 4; _sniperGear = ["ItemBandage","FoodMRE"]; _sniperWeapons =...
  11. M

    Simple AI Tutorial (no rMod or DayZ_Factions)

    Gary, The sides in the game are defined in the game while there are actually 7 sides in total the issue is that all players are spawned west, including your char, which means that you all will be treated the same by all AI, no matter the side you make them. My ideas on this would be if based...
  12. M

    Simple AI Tutorial (no rMod or DayZ_Factions)

    Can you post your init.sqf BF2Freak?
  13. M

    Simple AI Tutorial (no rMod or DayZ_Factions)

    Try using this init.sqf and tell me if it works
  14. M

    Simple AI Tutorial (no rMod or DayZ_Factions)

    Post your files and I will take a look at them.
  15. M

    Simple AI Tutorial (no rMod or DayZ_Factions)

    He is just saying to create a units directory at the root of the mission folder and place this file in there, I believe.
  16. M

    Simple AI Tutorial (no rMod or DayZ_Factions)

    Gary all players are West by default, and you can make AI either EAST or RESISTANCE at the moment with this add-on, as such any changes would affect the way AI treated any player char, that being said it may be possible to code a list of units that the ai is individually friendly to, I don't...
  17. M

    Simple AI Tutorial (no rMod or DayZ_Factions)

    Endlessboyz, On the vanishing AI thing, change the addMPEventhandler and the MPKilled lines in add_unit_server.sqf to addEventHandler and Killed, bit more about this on page 26.
  18. M

    Simple AI Tutorial (no rMod or DayZ_Factions)

    I pasted the gunner bit into my config and it works, are you sure it's this unit that is causing the freeze?
  19. M

    NEED SCRIPTERS!!!

    Max, Once you download it from your server (I believe download from dayz.st/advanced settings/get default) you can attach it here using the upload a file option here in the forum.
  20. M

    Simple AI Tutorial (no rMod or DayZ_Factions)

    Gary, What do you mean by you and your group? If you mean players, they are classified as West (unless you're a bandit). The friendliness of the factions is handled in the set_unit_faction.sqf. waitUntil{initialized}; //0Day createCenter east; createCenter resistance; //Survivors WEST...
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