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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    No, not from what I can see. We will just have to wait for a solution from kikyou2 or someone else more familiar with arma scripting since I'm only a learner. Edit: I didn't have the ability to thoroughly test before, because I only had my public server, but I set up a test center and I'll see...
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Ok sorry guys, out of excitement I posted a little prematurely. With more testing I have to reverse some of my last statement it does seem to refuse saving normal buildables as well as my custom recipes but I think I know why now. // Send to database _fuel = _code / 1000; //added to...
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    I just followed his directions and had no problems, so I can't really say what I did differently besides the fact I had to work around a lot of my other script additions. As for my custom recipes issue I'm following kikyou2's suggestion from the other thread.
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    Base Building DayZ 1.2 Released

    Lol, oh wow. Yeah I totally forgot about the array in server_functions.sqf. How derpy of me. Here I was looking all over build_list and server_monitor wondering why I couldn't publish as an allbuildable. Thanks a bunch :) Edit: Well, made the changes and good news is the recipes are clearing...
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Back to say I got it working on my server as well :p. Thanks again. Btw, it's a "vanilla" DayZ chernarus, but we have loads of other script addons. Edit: Nvm, I was wrong about the database saving :(
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    Kill messages sometimes don't show.

    Doesn't work for us at all and I've double and triple checked all the code and it's all there for us. Though we are on DayZ.ST lol.
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    Base Building DayZ 1.2 Released

    Hey has anyone got newly added recipes to save to the database at all? For the life of me I can't get them to publish to my DayZ.ST database. I've added the proper ID's and classnames but when I build them they don't show in instance_deployables. However, every other recipe in deployables DOES...
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    DayZ GUI Loadout Editor for Bliss (v1.1)

    If I'm understanding this tool correctly, it modifies the values injected into the bliss-hive database by the "Custom Loadout" plugin bliss includes. Without changing the base and including the hook in Pwnzor's pack, you won't really get anywhere. It would be easy after that though. I've looked...
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    Server stopped responding

    I would love to rollback to 1.7.3 .dll's except for the fact that they cause massive data corruption. Mostly cause my servers run at 30-40 players average, so it becomes extremely frequent and gamebreaking. Now with the server crashing, I can't even monitor when it happens cause I'm a busy guy...
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    ERROR 1366 (HY00) at line 1?

    Sorry but that call is in by default for me. The error still eventually comes back. I can confirm though, that the error disappears after deleting certain tents/vehicles with invalid worldspaces or inventories. This of course is all caused by bugged database writing.
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    Death and duplication.

    Same issue. This is a very serious issue and now my users are starting to get stuck in an endless loop of death. I'm surprised this hasn't been addressed at all yet. As I said in the other thread, I really think this has something to do with HiveEXT.dll. It is now wiping my tent worldspaces...
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    Strange Worldspace Disappearances

    I can confirm this is happening to me as well. On both of my servers...In addition there is a multiple of people who's characters upon dying, get stuck in an endless loop of dying on the coast when they try to make a new character. The only way to fix that is by manually killing their player in...
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