Okay, so after installing the Visual Studio 2015 Community Edition (After verifying all of the listed redistributables were installed) seems to have fixed the problem. I am not sure if I missed one all of the times that I tried, or of something else was missing, but my server is now up and...
So I went back to that list and verified all of the Visual C++ redistributables (2015 and earlier) were installed. I noticed the footnote that installing the Visual Studio 2015 Community Edition would install all of that stuff and more. I ran that, and viola, I've made at least a little progress.,
I am going through this now. I was not using DayZ Overwatch; is t
hat something I need? The only differences between the video and what I did was I merely copied the ARMA 2 add-ons folder to the Private Server folder. I am redoing that now from scratch: first copying ARMA 2 files, and then ARMA...
So I've gone through the motions of setting up a server based on what I read here and on the github page and from the last time I tried this ~3 years ago (and had much more success back then!). Right now, whenever I try to connect, I get into the lobby, can receive the mission, but then nothing...
So I've been following this thread and I've done everything. I added:
execVM "R3F_ARTY_AND_LOG\init.sqf" at the bottom of init.sqf.
I've added the part to description.ext so it looks like
aiKills = 1;
diagRadio = 1;
diagHit = 1;
Every time you run the vehicle spawn script, it randomizes what vehicles it spawns and then randomizes the spawn of those vehicles based on the percentage chance. Repeatedly run the vehicle spawn script and eventually you'll get all of the vehicles spawned.
I also noticed just a bit ago that some of the vehicles are getting inventory, but not amounts. For example, one of the little birds had smoke grenades and other loot, but no actual numbers.
I edited the database to fix that, will dig out more info when I get back home tonight if you want.