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  1. timothypaul26

    Dome assistance

    This is the newest code for the domes I'm using /* Location of base 10158.2,0.074,14667.6 GPS:?? ?? MUST HAVE if creating a new dome */ /* Below, put the UID of player(s) where it says pasteUIDhere that you want to give access to the dome */ if ((getPlayerUID player) in _SuperLevel_List)...
  2. timothypaul26

    Dome assistance

    Well I tried various ways to call the AH admin list, not sure how to do it... I know that the one bellow isn't right, but I'm thinking that it should be something like that? _SuperLevel_List = call compile preprocessFileLineNumbers "\z\addons\dayz_server\init\AHconfig.sqf"; The AHconfig uses...
  3. timothypaul26

    [Release] AVendettaForYou's Custom Buildings

    You will need to call out every build.sqf file that you have in your folder, in the init.sqf /* Building 1 */ call compile preProcessFileLineNumbers "\z\addons\dayz_server\your folder name here\building1.sqf"; /* Building 2 */ call compile preProcessFileLineNumbers...
  4. timothypaul26

    [Release] AVendettaForYou's Custom Buildings

    For dayz.st Epoch that code is what causes the buildings to dupe the doors. I did a similar code putting the files in the dayz_server, but called them out from the dayz_mission/init and that fixed the door dupe issue. So in the server pbo, create a folder called buildings (or whatever you...
  5. timothypaul26

    [Release] AVendettaForYou's Custom Buildings

    I have a fix for it now that works. You need to call out the buildings in the day_mission/init.sqf. I can post the info when I get home. This info is available, I found it online. Maybe even on this site? Or dayz epoch's forum.
  6. timothypaul26

    Dome assistance

    I am using infistar AH. There is an admin list in the AHconfig.sqf, but they are in the dayz_server/init/AHconfig.sqf. I think that I could call it out by adding that directory?
  7. timothypaul26

    Dome assistance

    I can confirm that this does work, and saves me a bunch of time. Now if I could just make the code use the UID list in my AH it would be even easier lol
  8. timothypaul26

    Dome assistance

    Sounds good, I'll try this when I get home from work. Many thanks
  9. timothypaul26

    Fortify AI at missions?

    Add a copy of your rpt file and any relevant code for the missions. Sounds like you may have missed something in the server cleanup and be is killing them or not allowing them to spawn. Those files will get you help faster, and makes it easier to troubleshoot.
  10. timothypaul26

    [Epoch] Looking for assistance with Epoch Scripts and pack

    It's not that hard to add these in yourself, I have most of what you're asking for running on my dayz.st epoch server now. I wouldn't use the packs unless they are constantly updated by the OP. There are a lot of changes in the epoch system every update and that is likely your issue. Get a pbo...
  11. timothypaul26

    Dome assistance

    Does anyone know a way to add another file to include a list of admins into my dome files? I have several donator domes on my server, and with admins constantly rotating. I thought it would be a great thing to have a file where you can keep a list of admins separate of the actual dome owners...
  12. timothypaul26

    Can somebody help with the scripts

    I am not familiar with the workings of xstreamgaming.net, but it sounds like there is a script issue with bec and infistart.de. I also use the infistart.de on my dayz.st epoch server and everything is fine, although I have to type my password twice. I have been told that bec and epoch don't get...
  13. timothypaul26

    Development of DZAI for 2014

    A few things I've noticed in the DZAI system so far; Radio messages don't show AI kills. This is a nice option that Sarge had going. I do have the options for radio enabled, just doesn't seem supported in the script. The find killer option is cool, but it needs tweaking as it will just pick...
  14. timothypaul26

    ServerMessages: auto global RCon messages

    I can't help you with Linux, windows 7 user here. I can't imagine that it's that much different though. Might be a port issue or something silly.
  15. timothypaul26

    Development of DZAI for 2014

    There is a nice mission system out there http://opendayz.net/threads/release-dayzchernarus-mission-system.12169/ And there are ways to do static spawns
  16. timothypaul26

    Development of DZAI for 2014

    I recently switched to DZAI from SARGE. 1st thing I noticed is that the AI are more life like, less glitchy and seem to be more intelligent. I like the backpacks on the AI as well, nice touch. I will continue to test and report back if any issues are noticed.
  17. timothypaul26

    ServerMessages: auto global RCon messages

    @DJDosKiller Note: Use the http://www.mediafire.com/download/aly28unu1wcxkg3/ServerMessages_v20.zip that the OP posted on the first page. It has all docs inside, the gethub does not. I'm not quite sure I understand what you're saying. Dart and this message system are two seperately working...
  18. timothypaul26

    Development of DZAI for 2014

    If you need help, I'd be willing to provide assistance. I am willing to test and or come up with ideas.
  19. timothypaul26

    [Release] AVendettaForYou's Custom Buildings

    I have been using this addition on my Dayz.st Epoch server for a few weeks now. It's a great addition, but the buildings with doors seem to spawn double doors. In order to enter the barracks for example, you need to open 2 doors after a restart. Is there a way to fix this? Or have I done...
  20. timothypaul26

    Short nights, long dayz

    I would like dayz.st to add more option to the control panel. Adjusting the hours of dark per 24hr day would be best. I would like an 18hr day and 6hr night cycle, or a 20 and 4
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