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  1. Halvhjearne

    [Support] ESSV2

    np, i can see its a problem when so many people wants to use the scripts when the author just basicly abandoned it, but its not exactly my problem, i just shared my fix.. had he just taken the time to put some of the fixes on the first page, i guess that would help a lot ... (and it dosnt...
  2. Halvhjearne

    [Support] ESSV2

    in the thread about plot management ...
  3. Halvhjearne

    [Simple Tutorial] Dogs on Taviana

    i cant take this anymore, this thread is way old and outdated and idk if any of you guys running epoch or simmular have noticed this: dayz_tameDogs = true; that alone will allow you to tame dogs ... :rolleyes: (tbh i think this will work on vanilla too)
  4. Halvhjearne

    [Support] ESSV2

    i dont use plot for life on my server but i do use plot management system by zupa, so i thought i would edit the code a bit to allow my players to spawn on their plot poles ... heres what i came up with: if (_spawnNearPlot) then { _poles = (getMarkerPos "center") nearEntities...
  5. Halvhjearne

    [Support] ESSV2

    try in spawnConfig.sqf change this line: _spawnPoints = switch (worldName) do { to this: _spawnPoints = switch (toLower worldName) do {
  6. Halvhjearne

    [Support] ESSV2

    np, i always like to help with a good project if i can ... i dont think i been around here for about a year, but i just got servers again and was actually about to make something simmular to your old version, untill i discovered this ofc. regarding the agents vs units, i guess it could be a...
  7. Halvhjearne

    [Support] ESSV2

    really nice scripts and menus ... i like it a lot. i really like how you used the internal map instead of adding a picture to the mission file that has to change for each map, that just saves so much space. a few things i was wondering about and changed tho: can i suggest a switch case in...
  8. Halvhjearne

    Airdrop script (WIP) need a bit of help ...

    there is a better tutorial on epoch forum, only one line has changed and moved from since it was written: http://epochmod.com/forum/index.php?/topic/5481-call-in-airdrops/ for anyone having trouble placing laptops, this will place laptops in all control towers (Land_Mil_ControlTower) of any...
  9. Halvhjearne

    Harvest Hemp Script Help

    its not in the editor by default, but the script i linked will create some for you randomly each restart with markers, you can customize how many fields you want and how many plants per field
  10. Halvhjearne

    Harvest Hemp Script Help

    heres a script to grow random weed fields on any map: http://pastebin.com/juMsuJ1r
  11. Halvhjearne

    Airdrop script (WIP) need a bit of help ...

    awsome thanks ... this should benefit everyone else using panthera
  12. Halvhjearne

    Airdrop script (WIP) need a bit of help ...

    sorry, never had a panthera server ... go to the editor, create center, crate group, crate unit and place some on your map where you want them, then save and copy paste from the misson.sqf file
  13. Halvhjearne

    When repacking a deployed bike, nearby buildings and objects disappear

    you should rather parse cursortarget via the addaction then, that would ensure its the bike that activated the addaction, which is deleted
  14. Halvhjearne

    [Support] Soul's Ignite tents

    find this line in fn_selfactions.sqf: if(("ItemJerrycan" in _magazinesPlayer) and ("ItemMatchbox_DZE" in weapons player)) then { and change it to this: if("ItemMatchbox_DZE" in weapons player) then { i cant remeber, but i showed above how to edit the default epoch code...
  15. Halvhjearne

    [Support] Soul's Ignite tents

    yes it works, but you need to change a few variables iirc
  16. Halvhjearne

    Airdrop script (WIP) need a bit of help ...

    http://pastebin.com/0SSsKnRB
  17. Halvhjearne

    Armored SUV Gun animations

    imo this is a bad way to add actions to vehicles ... it will only add the action to vehicles already on the map, new spawned/bought vehicles will not have the action untill you relog ... also this nearly crashes the client when you load into the server you should rather add it in...
  18. Halvhjearne

    Airdrop script (WIP) need a bit of help ...

    i made an update for this, it should be easier to choose content then ... ill post it soon
  19. Halvhjearne

    [Support] DZMS DayZ Mission System

    your problem is not in the mission system but in server_functions.sqf, line 254 the mission initializes after without errors: 22:04:52 "[DZMS]: Starting DayZ Mission System." 22:04:52 "[DZMS]: DZAI Found! Using DZAI's Relations!" 22:04:52 "[DZMS]: Mission and Extended Configuration Loaded!"...
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