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  1. cyrq

    DayZed - Server Files

    SERVER FILES DOWNLOAD: https://github.com/cyrq/DayZed-Server-Files DayZed Mod DayZed Mod is based on DayZ Mod by Dean 'rocket' Hall and It aims to be more unforgiving, balanced and harder, while including new features such as items, skins, actions, weapons, loot, map additions and more. DayZed...
  2. cyrq

    Bring back Tapatalk support...

    ...and remove that fuqing snow on mobile devices. Ty.
  3. cyrq

    [RELEASE] ANTI-HOSPITAL-GLASS

    This little bug was pissing me off way to long. Sometime's u could just spray an entire mag trough the windows and ARMA gave zero fucks about it. So made a simple script... ANTI-HOSPITAL-GLASS (v1.0) Set's damage to the glass in every Hospital (Land_A_Hospital) on the map. Unfortunately...
  4. cyrq

    DayZed - Discussion

    Changelog for version 0.2 (Public Beta). Release Date: Early November. The first public release is aiming to to eliminate bugs, which slipped in the development process and stress test the server. Complete list of changes: New inventory style Better textures of the sky, clouds, sun etc...
  5. cyrq

    [FIX] Two primary guns exploit

    At first i was trying to fix it a bit more elegant, but after many hours of "try hards", I've realized that this is somehow hard-coded in ArmA II. So I made this: Two primary guns exploit fix for 1.8.x (v1.0) Removes the players primary weapon when all below conditions are true: Player has...
  6. cyrq

    What is DayZed?

    DayZed Mod is based on DayZ Mod by Dean 'rocket' Hall and It aims to be more unforgiving, balanced and harder, while including new features such as items, skins, actions, weapons, loot, map additions and more. DayZed uses the Reality Hive by thevisad - originaly Bliss Hive by ayan4m1. The goal...
  7. cyrq

    LandTex with DayZ...

    Probably most people heard of it or used it - http://www.armaholic.com/page.php?id=6050 I'm having a hard time, trying to include this in my mod. Whatever i do It doesn't do jack to the textures. I've signed the files, used the bikey provided, added it to mission.sqm and config.hpp - nothing. It...
  8. cyrq

    [Release] Replace all Churches with enterble models

    It's been a long time since I've posted any code here :p Create a file called hide_churches.sqf private ["_pos","_radius","_church1","_church2"]; while {alive player} do { _pos = position player; _radius = 1500; // meters _church1 = (_pos nearObjects ["Land_Church_02", _radius]); _church2...
  9. cyrq

    Day-Z.PL #1 MERCENARY [ALL:OFF] (WHITELISTED) (1.7.6.1/102591) [GMT-1]

    Hello. I would like to invite all players to our new server. Located in Poland, Day-Z.pl is a fairly new server with a stable player base, focused on realism and team play. No first person, no corsairs, waypoints etc. General Info: Chernarus Uses vanilla DayZMod Whitelisted Time: GMT -1 Side...
  10. cyrq

    Crash Sites/Wrecks/CP via server_spawnWreck = no loot

    Hello. We managed to get our hands on a proper dedi server. We choose DayZCC as our Private Server. Everything is going smooth but I have one problem that I can't figure out. I've set up my server to spawn Crash Sites the new way. The models are spawning but there is no loot around them. The...
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