I must say, they are not as agressive as they used to be. Bandits don't fire even right up close.
vehicles dissapear when you shoot the ai that took them. Tried the fix on the github (for vanilla dayz) but didn't work.
error on dayz when killing AI:
Request to have this removed from the RTP:
"Leader is still alive: SAR_leader_5"
/edit: Commented it out for now. It's spamming the RTP
I usually just make two large elipses and have AI spawn randomly inside it. The ai will make waypoints inside this elipse. Thus creating the...
moving it server side would def. be a godsend
Sheep, would it work for vanilla dayz with some tweaks?
So you run this using a init in the server function?
Cpbo is terrible, use pbo manager
Good luck. Many have tried to bring back the old dayz and sadly all failed.
wasn't sector B from Origins?
afaik origins is a locked mod.
if you get the script working I'd love to give it a go on my server(s)
for starters ask your host to update.
Sarge is the only AI that I really liked. Especially the truly roaming ai: You could have them spawn on server startup without a player needed and...
What is DayZed?
Dead. It's dead.
did you check if you added the DB in the hive.ini?
0:40:07 Warning Message: Script z\addons\dayz_server\compile\server_spawnTraders.sqf not found
0:40:08 Warning Message: Script...
running a server again danger? :p
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