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  1. CaptainMack

    Dayzmod V1.7.7

    Thanks, I'll check your branch and update my own :-)
  2. CaptainMack

    Dayzmod V1.7.7

    I just tried with cust int only and it still doesn't work. I keep getting the "Retrying authenticating". Only thing "old" is the database.
  3. CaptainMack

    Dayzmod V1.7.7

    Well, actually it fires an error when I disconnect (after I/the players have waited long enough):
  4. CaptainMack

    Dayzmod V1.7.7

    Confirmed here, I'm getting exactly same error. 11:30:08 "STARTING LOGIN: ["83420998",B 1-1-A:1 ([MyDayZ.Alpha] Cpt.Mack) REMOTE]" 11:30:08 "Login cancelled, server is not ready. B 1-1-A:1 ([MyDayZ.Alpha] Cpt.Mack) REMOTE"
  5. CaptainMack

    1.7.7: Retrying authentication loop

    Thanks! That fixed my first problem atleast, now I'm still stuck on the authentication failing and retrying :-)
  6. CaptainMack

    Dayzmod V1.7.7

    I've getting the same eventhough i downloaded the 1.7.7 client (and server) on the server.
  7. CaptainMack

    1.7.7: Retrying authentication loop

    hi guys, It seems like after I've updated to 1.7.7 (with newest beta patch and updated filters) I get an error saying that I miss a file in dayz_anim (something about a community configuration), I've tried copying the file from my own client aswell as re-downloading it. Another problem is...
  8. CaptainMack

    Dayzmod V1.7.7

    Looking forward to it! :-) I guess it's released "american-time" should that'll probably sometime later tonight european time.
  9. CaptainMack

    DayZ 1.7.7 update soon

    Looking forward to a 1.7.7 release :-) dayz10k or thevisad.
  10. CaptainMack

    DayZ 1.7.7 update soon

    Ah, thanks for the update guys. Was hoping that It would hit last month, but well :-)
  11. CaptainMack

    No Vehicles :/

    as thevisad writes, check if damage='0' on the instance_vehicle. A good idea is to run db_spawn_vehicles.pl with --cleanup damaged, before (re)-spawning new vehicles.
  12. CaptainMack

    (Update: have been helped)

    (Update: have been helped)
  13. CaptainMack

    No Vehicles :/

    Have you spawned some with db_spawn_vehicles.pl? with right instance id and such?
  14. CaptainMack

    DayZ 1.7.7 update soon

    Looking forward to it, thanks for maintaining it thevisad :-)
  15. CaptainMack

    DayZ 1.7.7 update soon

    Sounds good! Looking forward to seeing this and all the fixes - just one question though, does DayZmod have a mailinglist - so you get a email when the new version is released :-)?
  16. CaptainMack

    Bugs with dayz 1.7.6.1 or just me?

    Check the rolling changelog for next update:
  17. CaptainMack

    Removing autospotting of vehicles/players

    I've already set autoSpot=0; but it isn't helping, as I mentioned in the above post.
  18. CaptainMack

    Custom Spawn location based on UID?

    Triggers doesn't modify the database table as such, however It's always a good idea to create a backup first :-)
  19. CaptainMack

    Removing autospotting of vehicles/players

    Title says it all, I'm trying to remove autospotting on the map (of vehicles and players, the blue icons) - setting the autospotting switch in the config file haven't helped much (this is probably the aim and spot feature only)
  20. CaptainMack

    Custom Loadout Not Working

    You execute a query that creates the trigger, then the trigger is shown on the database like a procedure or table. Triggers are used if you want to do something on certain events, like updates, inserts and so on :-) I'm on vacation atm, so I can't show so much - however, google it if you have...
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