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    Taviana 2.0 for Dayz 1.8 (Sharks Build)

    I am not sure what is happening I am no longer taking part in the development of this but however this doesn't mean I have stopped developing a version of my own which is using reality hive rather than pwnzors but that is not for me to be advertising all over this thread.
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    Taviana 2.0 for Dayz 1.8 (Sharks Build)

    SorryI have been so quiet and out of the picture for a week I am currently working on a 1.8.0.3 build I am just at the moment trying to organise some files around so when it comes to the next update whether it is 1.8 .0 .4 or higher the features can easily be implemented rather than boycotting...
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    Taviana 2.0 for Dayz 1.8 (Sharks Build)

    Well it is still in the very early stages development and yes the spawn location would be very helpful on a map with such a large scale as Taviana. I have not spoken to sharkking about this feature yet on whether it is staying or being improved.
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    Taviana 2.0 for Dayz 1.8 (Sharks Build)

    I can see it being some time yet as the build has just been moved to the new hot fix 1.8.3. Sharkking will be uploading the new files at the builds current state within the next day or so when he has time. Once he has done that development will begin again and hopefully should have a nice new...
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    Taviana 2.0 for Dayz 1.8 (Sharks Build)

    I have a server online if anyone wants to try it out 31.186.250.146:2302 I will keep this updated as the build progresses
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    Deployable parachute

    I have had this idea in my head for some time now about a script that allows you to deploy a parachute when falling from a specific height no matter where it is from whether that is a house, fire station, helicopter etc sound like a good idea? I was thinking of using TorturedChunk's Halo...
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    Taviana 2.0 for Dayz 1.8 (Sharks Build)

    Thank you for that bit of information Ian
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    Taviana 2.0 for Dayz 1.8 (Sharks Build)

    Well I am going to carry on with my build as I am and if I come across anything and find a solution I will post a fix on my post I will be posting once I have a steady build running
  9. W

    Taviana 2.0 for Dayz 1.8 (Sharks Build)

    Okay that seems much more clear now… I really don't know why I just received a message saying I was being abusive or overly aggressive on this Post? I had nor have no intention on being aggressive or targeting anyone I just want to see something happen as all of the previous attempts have gone...
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    Taviana 2.0 for Dayz 1.8 (Sharks Build)

    I do not mind which way anything goes, I just want to see Taviana where it belongs at the very top as it is quite easily the best map so far
  11. W

    Taviana 2.0 for Dayz 1.8 (Sharks Build)

    Well I guess you could always make a fresh port of the 1.8 on to the map from the armaholic site? I am not trying to go against Hicks's work here it is just a query
  12. W

    Taviana 2.0 for Dayz 1.8 (Sharks Build)

    So really you just want him to finish your work because that is what it seems like you're trying to say? If he is to take a different direction later on in the build that you would like him to would you do the same thing to him "So it does not work out"
  13. W

    Taviana 2.0 for Dayz 1.8 (Sharks Build)

    I am not entirely sure how many there is in the works as I don't know sharkkings full intention of doing with this build whereas myself going for a mod based around "Endgame and zombie survival as I think we all know zombies have not been a real threat for some time now" as we know stand-alone...
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    Taviana 2.0 for Dayz 1.8 (Sharks Build)

    Nice work sharkking, I am currently working on a port for Taviana with the 1.8 as well just wondered if you had or your crafting working along with the database saving players location when logging back in and out of the server
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    1.8 Map Porting

    Just wondering if anybody has successfully managed to port the 1.8 version of DayZ (Yes I know some people have already) but if someone is willing to say about any of the problems they faced and how they resolved them would be great as I know and so do many others it is not as easy as it was...
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    Dance Video

    lol
  17. W

    [Help] - Preconfigured R3F Logistics (Towing and Heli-Lift) ABANDONED

    has anyone found a workaround to get this working on epoch 1.2.1?
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    Working addons?

    This has been moved
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    New Mod: Seeking Mod developers and Enthusiast's

    I am wanting to start working on a new mod and would like to know if anyone would be interested in helping towards its development. What is required to join the development? I am looking for people who have skills and knowledge of Programming, Bug solving, Server management and Map editing...
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    Client side mod installation help

    If I was wanting to creat a mod like installation for people on the client side to join my server with custom add-ons vehicles, weapons and Scripts etc how would I go about doing this? rather than them installing the addons one by one Thanks
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