hmmm interesting idea... looks correct, only thing i would change is ADMINUID line
if ((getPlayerUID vehicle player) in ["ADMINUID#####"]) then {
took that out of debug monitor, think you are missing the vehicle in the if
this is funny, ive been using this for ages now. didnt know it wasnt public knowledge... ANYTHING in dayz code you have to put into your mission folder and change the compile for. so if u wanted to change anything else just drag it to a folder inside ur mission and change the compiles link to...
ok this is probably wrong, but what the hey. Im looking through how the debug monitor works with displaying humanity.
_humanity = player getVariable ["humanity",0];
//bandit
if (_humanity < -2500) then {
wardrobe =
[
["",true],
["DayZ Bandit Clothing", [2]...
This would be great, its currently off my server because i cant have it set to only spawn halo on respawn. Ive used the code above
if (dayzPlayerLogin2 select 2 && dayzPlayerLogin select 4) then
{
_pos = position player;
"respawn_west" setMarkerPos [_pos select...
really? that was causing it? i have been using both those for quite some time now. i deleted admin tools because of antihacks i bought. but before then both worked just fine. did you alterr the bloodbag to only show when under 12000 blood? thats the only change i made to bloodbag that i could...
hmm where can i change the pointing location for equip.pbo? like i would change compiles.sqf to point to my mission folder for changes i wanted to be seen by users, so i look inside compiles and i dont see anything equip related. am i missing somthing or will i have to actually have them...
so to use this all i have to do is go into my @dayz folder exchange the stuff inside those pbo's and just put them back into the @dayz folder? dont need to include into my mission pbo?
player addEventHandler ["killed", {
[nil, nil, rspawn, [_victim, _message], { (_this select 0) globalChat (_this select 1) }] call RE;
}]; //end hangender killmsg
this will post the death msg in global. and thru the person who died. so if you wanted it to not show killer you could use this...
no they dont conflict. one uses fn_selfactions one uses showcommandmenu.
actually im going to test this because ive been having issues with my antihack and wardrobe. will give u an update, but without the antihack it works together no prob, so if your not using one try reinstalling or fix...
This is answered in this post somewhere... inside your skin files you need to put in the exec admin tools sqf
here is my camo_clothes.sqf
if (dayz_combat == 1) then {
titleText ["You can't change clothes while in combat.", "PLAIN DOWN", 3];
sleep 5;
titleFadeOut 1;
} else {
titleText...
simple answer is, no it wont.
The function of these coordinates is basically the area of the map that can be saved in. sorta like when you leave game out of bounds and find yourself on the shore. its because you werent in the desired set zone to save. doesnt change any coordinates, just the...
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