Any suggestion why the added things always end in building the fence_ind?
My current build array looks like this inside the serverfunctions and the build_list.sqf (added the classnames of Epoch 1.0.1 crafting)
_buildlist = [
[[0, 1, 0, 0, 1, 1], "Grave",[[0,2.5,.1],[0,2,0],0,true, true...