Was playing around with this and it seems to work great in the editor. Install instructions are relatively clear but there's one step I'm unsure of:
Add the following line to the "init" field of each playable & non-playable "friendly" unit:
Has anyone else come across this message:
BASE FIREFLY: "A ROOKIE AI BANDIT WAS KILLED BY PLAYER: ANY"
Killer name was displaying fine a couple of nights ago but noticed this today. No errors in the log that I can see, not even sure where to start troubleshooting this one.
Question about AI behavior - I notice they occasionally crouch down and do the looting animation on vehicles. Are they actually taking anything? I've set up a small outpost with static AI guards for my players and large chunks of ammo seem to go missing quite consistently.
Hi, came across an odd bug a couple of nights ago. Not sure if it's been reported yet, but I'll summarize it below:
Basically, I was moving around some tents (dropping and packing multiple times) to get a few tents lined up nicely. I noticed that every time I dropped a tent, an entry would get...
I updated to v2.0 on my hosted server tonight and very quickly noticed something that didn't seem right. The regular Chernarus vehicles were spawning in place of the 2017-themed vehicles. I could even see a Huey on my admin map. I'm guessing these shouldn't be there, so was there some...