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  1. B

    having 2 HIVE.INI's for day and night?

    edit is broken for me.. .forgot that at the top: set hive_normal=HiveExt.ini this results in a night every 5. restart.
  2. B

    having 2 HIVE.INI's for day and night?

    set path_hive=C:\Server\dayz_1.chernarus set hive_night=HiveExt_night.ini set hive_day=HiveExt_day.ini :init set /p "x="<"C:\batch\counter_1.txt" echo Iteration: %x% if %x% == 5 ( cd /d %path_hive% xcopy %hive_night% %hive_normal% /Y echo START SERVER WITH NIGHT SETTINGS set...
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    1.8 mysql scheme update

    edit seems broken to me. not sure if everything gets synced with the db. these objects are in the safeobjects array.
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    1.8 mysql scheme update

    insert into deployable (class_name) values ('DomeTentStorage'); insert into deployable (class_name) values ('CamoNet_DZ'); insert into deployable (class_name) values ('Trap_Cans'); insert into deployable (class_name) values ('TrapTripwireFlare'); insert into deployable (class_name) values...
  5. B

    Fresh new script idea (Must see)

    is possible. you can achieve this with adding a player action, publicvariable handler for each client and black cutText not sure possible
  6. B

    Disable or modify opening 'Gear'

    the problem with this approach is, that is doesnt block map -> unit -> gear. u can also bypass it by selecting gear via menu and press at the same time ur gear (g) key. only a matter of time until ur players are finding out.
  7. B

    Adding a block for voice over side?

    i already tried many things with the current and the previous script. this script helps very well dealing with people talking accidentally in sidechat. but if someone double presses shift he can spam as much as he wants. lowering the sleep timer doesnt help obv. so for that case insta kick by...
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    Adding a block for voice over side?

    thank you for that, but it doesnt help against double tap. iam running the version you released some days for 2 days now. my experience is that these fags trying to annoy the other players are feeling challenged by the script and spam even more. i have the 'bug' that the names are not displayed...
  9. B

    waitUntil player is spawned and ingame

    hey, iam searching a condition to make sure a player is ingame. i know there is something like finddisplay xyz, but cant find it. tia
  10. B

    [FIX] Seagul / CreateVehicle Restriction / Bird

    yeah i said thats it not the greatest samplesize. iam going wait for other logs and decide then if i finish my post with q.e.d. i really like your anticheat. it makes dayz playable. peace!
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    [FIX] Seagul / CreateVehicle Restriction / Bird

    lol, these logs (ok not the greatest samplesize) proof that this code affects the seagull issue and your still calling it placebo? so either you have to say the logs are faked or you have to deal with this. i hope other share a grep of their createvehicle.log after adding this.
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    [FIX] Seagul / CreateVehicle Restriction / Bird

    unfortunaly i havnt logs before adding this, but i have a log with 10min sleep and 2min sleep interval: http://pastebin.com/raw.php?i=CvVFfSxh
  13. B

    [FIX] Seagul / CreateVehicle Restriction / Bird

    i never told that this code in the server_cleanup.fsm doesnt work... it just getting too rarely called. ur just telling that this is redundant and doesnt work... but it does work. i can send you my createvehicle log before and after adding this. deal with the miracle :cool:
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    [FIX] Seagul / CreateVehicle Restriction / Bird

    i never said that i edit it with notepad. this way is just easier. i understand your point, but just search for seagul / createvehicle... u find thousands of threads about this issue. the builtin cleanup doesnt work properly. i have seen many servers changing the seagul line from 5 to 1 to avoid...
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    [FIX] Seagul / CreateVehicle Restriction / Bird

    iam talking about this syntax: item0[] = {"init",0,250,-75.000000,-400.000000,25.000000,-350.000000,0.000000,"init"}; item1[] = {"true",8,218,-75.000000,-175.000000,25.000000,-125.000000,0.000000,"true"}; item2[] =...
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    Deleting and respawning specific vehicles at each restart

    batch: set path_sql=C:\MySQL\bin set path_sql_query=C:\foo set db_host=127.0.0.1 set db_port=3306 set db_name= set db_user= set db_pass= :mysql echo executing sql queries... cd /d %path_sql% echo remove foo @mysql.exe -u %db_user% -p%db_pass% -D%db_name% < %path_sql_query%\foo.txt...
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    [FIX] Seagul / CreateVehicle Restriction / Bird

    the group cleanup happens too rarely. when the seagul issue happens the general cleanup could take hours to fix it. you can either mess around with the complex fsm syntax or do it handy with this.
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