Search results

  1. taikonaut

    DayZ Base Building 1.3 Discussion

    I wow. Just got a "blast from the past" notification. I fear you're 5 years late, mate.
  2. taikonaut

    [Support] DZMS DayZ Mission System

    Here´s a fix. in DZMSAIKilled.sqf find: if (DZMSCleanDeath) then { directly above it, add: _unit setVariable ["DZMS_deathTime",(diag_tickTime + DZMSBodyTime)]; in "sched_corpses.sqf" find: if ((_x isKindOf "CAManBase") change the line to: if ((_x isKindOf "CAManBase") && (isNil {_x...
  3. taikonaut

    Hello, I need a way to get a server player count, like game tracker

    What does this has to do with gametracker?
  4. taikonaut

    Hello, I need a way to get a server player count, like game tracker

    https://github.com/xPaw/PHP-Source-Query-Class Visit www.dayzjarhead.de I´ve included that on the left column.
  5. taikonaut

    INFIstar Problems [White Screen & Kill]

    There is more to read up on... http://forums.bistudio.com/showthread.php?190500-Today-s-new-Steam-update-to-Beta&p=2912599#post2912599
  6. taikonaut

    INFIstar Problems [White Screen & Kill]

    Yep, thats an infiStar issue with the latest Arma2 patch. Nothing you can do about it atm, as far as I know. I´m just updating to the latest infiStar version to test it, but I think it´s something the chris (inifstar) has to take care of.
  7. taikonaut

    DZAI Bodies are disappearing nearly instantly - 2

    I´d like to know as well...
  8. taikonaut

    DayZ Base Building 1.3 Discussion

    \z\addons\dayz_code\compile\keyboard.sqf"
  9. taikonaut

    Objects from table object_data not spawning at restart

    Haven´t had this issue for ages.
  10. taikonaut

    Animated Helicrashs 0.1 - Release

    Thanks a lot... well... there is a way with the original loottables... see below! Works 100% in 1.8.3, no errors in the RPT. Download here...
  11. taikonaut

    Animated Helicrashs 0.1 - Release

    No problem! I think I´ve fixed it. Testing right now.
  12. taikonaut

    Animated Helicrashs 0.1 - Release

    No joy. Spams my RPT with errors.
  13. taikonaut

    Animated Helicrashs 0.1 - Release

    Thanks, I´ll check it out!
  14. taikonaut

    Animated Helicrashs 0.1 - Release

    Hm, I don´t think the loottables have changed, as the original crashspawner from 1.8.3 uses the same tables... right now, I´m trying to merge the new static spawner and the animated. Please upload your script, that would phan-tas-tique.
  15. taikonaut

    Animated Helicrashs 0.1 - Release

    Hmm... has anyone got it working on 1.8.3? The loot will not spawn... RPT: 9:40:38 "Vehicle destroyed @057079 - UH1H_DZ, worldspace [222.92,[5715.44,7364.18,93.7128]], CharId 0, objID 0, objUID 0, nearby []" 9:40:38 "CRASHSPAWNER: UH-1H just exploded at [5715.44,7364.18,93.7128]!, " 9:40:51...
  16. taikonaut

    Infistar with DayZ 1.8.3 and BE

    And again, I didn´t get the update.
  17. taikonaut

    Infistar with DayZ 1.8.3 and BE

    infistar is basicly stuck with the codebase of epoch. It´s quite a mess. Spawning vehicles to the hive doesn´t work since half a year or so, because it´s still using the old deprecated 999 hive calls. DayZ code moved on, infistar didn´t, which is sad.
  18. taikonaut

    Problems with infiSTAR and DayZ Mod 1.8.3

    Yeah, me too. Relogging normally fixes this for me.
  19. taikonaut

    Problems with infiSTAR and DayZ Mod 1.8.3

    Newest version fixes this.
Top