Unfortunately, you can't use these various types of vehicles with normal dayz.
Above method is still valid by the way.
You'll just find that there's no vehicle banned by ca\communityconfigurationproject_e or something like that any more, since most of the non-used vehicles are strictly banned...
Thanks a lot!
however,Does DayZ on windows use multiple thereads?
I heard that it is arma2 itself which doesn't make use of multi-thread inherently.
and also i found this article is very informative, too...
I haven't known about the free license! thanks. though for some reason i have to run this dayzserver with linux os.
also haven't thought about wine not supporting multi-thread nor having a virtual windows server.
Seems I'd better learn more about what I'm using and playing.
It goes without saying that the server gets lag when its load is too high. However there should be some bottlenecks leaving room for optimization, apart from hardware performance.
I tried some with sysctl command but couldn't see any clear differences.
Are there any specific settings that are...
Other several tips.
Perl and running routine scripts written in perl : you needn't install strawberry perl or something like that. maybe your distribution has a package manager such as yum, apt-get, and so on. just install perl package.
then try cpan to install some mandatory modules.
for...
Nice tutorial!
I've run dayz on headless remote CentOS with wine for a long time too so here's my tips in case you need...
The server's reliability is guaranteed but when it comes to BEC, I got no luck when i tried first time.
So i had to dispense with BEC and take other measures to manage the...
if you get a script restriction, you first need to check XXXX.log and find out which part of your code is kicked by BE.
then you add BE filter some exceptions by writing !"~~~~~" after the particular row in XXXX.txt
you're required to use certain escape character if it contains " or something...
you can pass BIS_fnc_findSafePos with seven args. "getMarkerPos "center"" is also one parameter.
every value separated by commas inside [] is argument.
you can check them in detail here
http://forums.bistudio.com/archive/index.php/t-103108.html
writing #include in description.ext only makes them "usable" i guess(im not sure and it already beyond me)
have you changed your trigger.sqf in your mission file
_trap = _this select 0;
if (getNumber (configFile >> "CfgVehicles" >> typeOf _trap >> "singleUse") > 0) then {
[_trap] call...
i assume that --with-carepkgs and --with-wrecks are not working correctly at the moment.
when i passed these options, mission files and server files hadn't been created in my deploy folder.
well yes the base config file dayz_code/Configs/CfgVehicles.hpp also includes dayz_code/Configs/CfgVehicles/Traps.hpp
so you need to reproduce these structures in your mission file or you'll get some undefined things. its bit complicated but not so difficult.
give me some time and I'll write the...
if these traps are set to
singleUse = 1;
then they'll be deleted when triggered
singleUse = 0;
makes them reusable i think.
I havent tried these method but maybe you can have your own config file read by above tut [Tutorial] Custom Loot Tables and Adjusting Spawn Rates you mentioned.
i wish...
latest reality build contains it
https://github.com/thevisad/DayZ-Private-master
and finally i understand what you're trying.I checked dayz_code/Configs/CfgVehicles/Traps.hpp and figured out that
BearTrap_DZ,Trap_Cans,TrapTripwireFlare,TrapTripwireGrenade,TrapTripwireSmoke
are set to...
I haven't tested these new features yet, but as far as i understand from your post, you can run this during your reboot process.
delete from DBNAME.instance_deployable where inventory = "[false]";
have you tried latest db_migrate.pl?
i did 1.8 clean install on my server and these columuns are...
hmm...
how did you build the server and mission files with build.pl?
it seems many of these options are not valid at the moment, so i decided to go with simple one for the time being
perl build.pl --serverversion 18
Im currently running reality 1.8 with some scripts on my remote dedicated server...
At least you can join the lobby, so maybe its a mission or server code problem.
I'm not sure too, but i assume that there's a syntax error in your mission file.
when i forgot adding " somewhere in init.sqf, i received a similar error log.
and also, it would be helpful to pay attention to...
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