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  1. purplish

    Just a Guardhouse I opened up.

    Might as well reply here so more people can see this. First, you must install the BI tools. Once that is done, you can just right click on the p3d and open it with oxygen 2. If the model is no a sample model released by BI (BTW arma 2 models were released to use), then it will state it is...
  2. purplish

    Quarantine Feature list and explanation (Public test soon)

    DayZ SA just came out. Looks like another hiatus is approaching... (JK about the hiatus)
  3. purplish

    Quarantine Feature list and explanation (Public test soon)

    Well, you are about to learn some things personal about me. In no way, shape or form, is this mod dead. Why would I want 3 months of work to go to waste? Never would I allow myself to waste time like that. If I am committed to something, I am committed, it will be accomplished. Development...
  4. purplish

    Quarantine Feature list and explanation (Public test soon)

    Beta test will hopefully be next week. Please note, since the beta test is a performance test and will last like 5 days, server files will not be released until it is done (which means the beta test servers will shut down after the beta test, so the server files will be released once we...
  5. purplish

    Quarantine Feature list and explanation (Public test soon)

    I have ran into a problem with the story: I have no voice actors, we may scrap the idea and just do mini stories via text. Also, working on a holster script and the ability to find empty magazines and fill them, this will be the only way to get ammo (unless off a dead body)
  6. purplish

    Quarantine Feature list and explanation (Public test soon)

    To clarify: after the beta test. Working on improving the functionality of placing items, menu didn't bother me too much
  7. purplish

    Quarantine Feature list and explanation (Public test soon)

    tl;dr There is (Daiymo's) base building (will be improving it), new building interiors (Around 10), blood trails, a story (WIP), and customizable weapons. (This is the features that need to be highlighted for those lazy readers.) Note: Story is optional to follow, not necessary to complete or...
  8. purplish

    Short Cords Admin tool, Error in initadmin.sqf, Help?

    Menu doesn't generate? When you select the action?
  9. purplish

    Short Cords Admin tool, Error in initadmin.sqf, Help?

    Should work, at least in editor. Also, where are you placing this code? waituntil {!alive player ; !isnull (finddisplay 46)}; sleep 30; if ((getPlayerUID player) in ["*censored*"]) then { player addaction ["Admin tools","\z\addons\dayz_server\tools\start.sqf"]; };
  10. purplish

    Short Cords Admin tool, Error in initadmin.sqf, Help?

    I will rewrite it with an addaction
  11. purplish

    Short Cords Admin tool, Error in initadmin.sqf, Help?

    What does the rpt say when you press delete? I might just rewrite it to add an action instead.
  12. purplish

    Short Cords Admin tool, Error in initadmin.sqf, Help?

    Then, my syntax is off, forgot that the if statement was already in quotation marks. Revert to the previous. On that thread you posted you forgot to actually add the finddisplay command so it should be based on that thread (findDisplay 46) displayAddEventHandler ["KeyUp", "if ((_this select 1)...
  13. purplish

    Short Cords Admin tool, Error in initadmin.sqf, Help?

    The Rpt is reporting syntax errors, which need to be fixed before testing to see if it actually works Shouldn't be ""\tools\start.sqf"";};"]; Should be: "\tools\start.sqf";};"];
  14. purplish

    Short Cords Admin tool, Error in initadmin.sqf, Help?

    waituntil {!alive player ; !isnull (finddisplay 46)}; sleep 30; if ((getPlayerUID player) in ["*censored*"]) then { displayAddEventHandler ["KeyUp", "if ((_this select 1) == 0xD3) then {call compile preprocessFileLineNumbers ""\z\addons\dayz_server\tools\start.sqf"";};"]; sleep 5; hint parseText...
  15. purplish

    Development Halted.

    Go for it, but as requested by Vilas, I must remove the p85 car pack, even though the mod doesn't even use it.
  16. purplish

    Just a Guardhouse I opened up.

    http://community.bistudio.com/wiki/ArmA:_Sample_Models
  17. purplish

    [HELP] Addon Roof with hatch

    http://community.bistudio.com/wiki/Mondkalb's_Addon_Tutorial Mondkalb explains how to animates doors, which I assume you want to do something familiar
  18. purplish

    Development Halted.

    I am sad to announce that DayZ Civilian is finally dead and development has stopped. It is at a stage that is stable enough and enjoyable enough to play and needs no further updates. I have began to pursue other projects involving DayZ and Arma 2. I am low on time due to school and I have...
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