Increased the range that a player must move in order to allow new zombies to spawn. This will allow players to "clear" an area of zombies and loot it without more zombies magically appearing.
Removed food from zombie loot.
Reduced chances for backpacks to spawn.
Zombie Health Rebalance mod added to the server. As always, there's nothing you need to do if you are connecting with DZSALauncher. If you are using the default game launcher, you will need to subscribe to the mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1633167429
In my init.c, I see this:
weather.MissionWeather(false); // false = use weather controller from Weather.c
I can't find a Weather.c file anywhere. Where do I adjust the values to alter wind, clouds, rain, etc?