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    [OPEN] SQF - it still works!

    OMG it better work :) gonna try load a debug menu now :)
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    [IN-PROGRESS] Increase Stamina

    maybe (never tried before lol) but for testing easy way is in serverDZ.cfg change the 2 to 0 on this line verifySignatures = 2; // Verifies .pbos against .bisign files. (use only 2)
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    [RELEASE] Custom loadouts per player

    hmm not sure dont think so as thats an array and the script looks for and eaxct match, i could prob change it to accept an array
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    [RELEASE] Custom loadouts per player

    Name: Custom loadouts per player Description: creates load out based on player GUID so modified the random loadout scripts from below to allow a custom loadout per player (based on GUID/SteamID) open init.c and replace this override void StartingEquipSetup(PlayerBase player, bool...
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    [RELEASE] Safezones

    reserved
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    [RELEASE] Safezones

    so below is a test MULTI zone version (upto 10 but can easily add more) which i slapped together very roughly (may not work feel free to test fix etc :P follow the above instructions replace safezones.c with the below code //change for each safe zone vector SAFEZONE_LOACTION1 = "7500 0...
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    [RELEASE] Safezones

    Name: Safezones Description: creates a safezone where players are invincible Credits: Da0ne Original Repository: https://github.com/Da0ne/DZMods/ stripped out from the admin tools, this is the safezone only portion (ill break all the admin tools down in to single how to for ease) edit...
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    [IN-PROGRESS] Server vs Client - what we know so far

    i havent been able to yet which dosnt mean it cant be done, we may be able to do certain things with RPC but only time will tell
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    [RELEASE] Admin Tools / Mission edit

    this is not mine and i take no credit for it (or support for it!) Install instructions on github https://github.com/Da0ne/DZMods ----Features---- -Enable/Disable player Join/leave messages. Check the file "Settings.C" -Ability to Enabled/Disable Custom Spawn lodaouts. This feature allows the...
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    [OPEN] Command Scripting

    ok here we go found it on discord, its adds some cool admin features :) https://github.com/Da0ne/DZMods added to the showcase section for others to find/use https://opendayz.net/threads/admin-tools-mission-edit.22382/
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    [OPEN] Command Scripting

    so true jerks exist in real life
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    [IN-PROGRESS] Increase Stamina

    turn verify signatures off to test
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    [OPEN] Command Scripting

    ah got ya thers an admin script on discord i see if they mind if i post it here :)
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    [OPEN] SQF - it still works!

    so a little google found me that the standalone still has the ability to use SQF a certain site uses certain code to inject SQF to ruin our dayz..... now how do we call it legitly from the server???????
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    [IN-PROGRESS] Server vs Client - what we know so far

    so i thought id post what is currently server side and what is client side that we (the community) have discovered so far so we (the community) dont go chasing the rabbit down the hole trying to get a feature/script working thats coded to the client :p SERVER player loadouts on spawn /...
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    [OPEN] Moving UI elements?

    Yes but its all client side at the moment :(
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    [OPEN] Command Scripting

    what do you mean by commands? what do want to achieve/do?
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    [OPEN] Debug Monitor

    ok so this is really frustrating...again its a client side edit thats need DePBO DayZ\dta\scripts.pbo Open 5_Mission\mission\missionGameplay.c find override void OnMissionStart() { //does not display HUD until player is fully loaded //m_hud_root_widget.Show(true)...
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    [IN-PROGRESS] Increase Stamina

    try editing the client side file ive found that its quite a mess for what loads client and what loads server
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    [OPEN] Debug Monitor

    well now that the loadscreen is on hold till i figure out client/server loading correctly ill take a look at this. dosnt seem to hard to.....famous last words :)
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