hey benny, yer access to dev would be good then i can check logs and change filters, test etc
with time diff ill be on at 7pm (your 6pm)
add me on steam for easier chat search for fallingsheep picture is a sheep jumping of cliff (its black and white)
Easiest way for me to help is to send me the server and mission pbo and your be filters, if you use infistar make sure to remove it before sending to me
I can jump on tonight after 6pm it's currently 10:45am
that should be everything neede to get houses working
there is no SQL changes needed
im currently messing with server_LockUnlockOrigins.sqf for gear saving using the below code
but it wont let you lock house after unlocking...gear save tho :)
/*
//save gear using the same method as safes...
add the below to your init.sqf just above progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "origins\compiles.sqf";
call compile preprocessFileLineNumbers "origins\config.sqf";
add these to the bottom of your variables.sqf (prop not needed anymore but add just incase)...
fn_selfActions.sqf
http://textuploader.com/d4f4k!
this is the orginis building code for fn_selfActions
place just under
if (DZE_NameTags > 0) then {
if (s_player_showname < 0 && !_isPZombie) then {
if (DZE_NameTags < 2) then {
s_player_showname = 1;
player...
ok so gear saves but gets wiped when unlocking/locking, im working on a fix
below is the files i have modified
the code now uses plotpoles to check if you can build and checks nearby buildings to see if you already have a level1/2/3 house nearby, it also only lets the plotowner build a...
Anyone interested in origins buildings for epoch 1.0.6.1?
For origins 1.7.9.5
Tied to plot poles and no blueprints needed (going to add later maybe)
Saves to DB
Inventory saves as well
Ok got fast travel working :p
its a modified version of this script for Arma3
http://www.armaholic.com/page.php?id=30222
(once i figured out what it was doing was easy to edit to arma2 )
ive added some options you can change in scripts\fasttravel\fn_travel.sqf
this one lets you charge players...
Ok so ive cleaned up some errors, added virtual garage and im in the middle of writing a fast travel script
(making from scratch as its much easier and i know what its doing :P )
might have fixed bandit/hero houses as well needs more testing!
ill let ya know when its ready to test for you
ok downloads all done im fixing the issues with fast travel and garage now.
im also looking into the hero/bandit houses as well (adding a lot of debug stuff so i can see what fails were and why)
ill update as soon as i have some progress
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