to add new buildings
put the sqf with the buildings in the custom buildings folder in ther server PBO then as you said just add the line to scriptcontrol (replace NEWBUILDING with your sqf name)
execVM "\z\addons\dayz_server\CustomBuildings\NEWBUILDING.sqf";
as for WAI im pretty sure you can...
trader prices are modified here
MPMissions\DayZ_Epoch_11.Chernarus\ZSC\config\Category
open each file and adjust the prices, the pack dosnt use SQL traders
restart time modified here
MPMissions\DayZ_Epoch_11.Chernarus\Scripts\PlotForLifev2\player_updateGui.sqf
ok dug the old arma 3 install and started downloading Namalsk and epoch mod,
epoch is finally very moddable so im tearing it apart :P
itll be a while till i have anything worth uploading or sharing but just thought id let yas know im not done yet :)
the repack uses a different right click script,
you can edit the actions in this file
MPMissions\DayZ_Epoch_11.Chernarus\scripts\click_actions\config.sqf
the problem is the file is partr of the actual arma and or the epoch files not the repack
POSSIBLE DIRTY FIX
add
_maxDist = 750;
to MPMissions\DayZ_Epoch_11.Chernarus\fixes\variables.sqf
the admin list file was removed and added into the script control to keep all settings in one place, the read me is outdated.
you should just have to add your ID to scriptcontrol.sqf superadmins\admins section
open your SQL DB and use the id from there (player table i think)
DZAI files are...
basically anything that runs a constant check or multiple loops in a short amount of time continuously
examples of constant running loops, now depending on whats contained in them depends on there impact on performace
while {alive player} do {
....
};
while {true}do{
....
};
example of...
yep server FPS stayed around 30-40 (should have mentioned that i had the debug show the server AND client FPS to all players), i disable all buildings and noticed the jump in server FPS straight away was more of a lucky find than anything else.
Did you make/place the buildings yourself? ive...
something is definitely going on, when testing the repack with approx 5 heli patrols, 5 car patrols, 50-100 AI plus 5-10 missions active at any one time, and approx 300-400 buildings and 20+ players most of us sat on a nice 30-40fps.
i would start by disabling all scripts (using true/false...
to make the box not spawn
open
\MPMissions\DayZ_Epoch_11.Chernarus\scripts\HeroPerks
and change
if (_isPerfectHero) then {
_object = 'CSJ_GyroC' createVehicle (position player);
_object setVariable ["Malsar",1,true];
_uniqueid = str(round(random 999999))...
think it could be DZMS hotspots (might be wrong havent messed with this in ages :P )
try opening
dayz_server\DZMSHotSpots\Scripts\DZMSHotSpotsBox.sqf
and change this line
_launcher = ["Stinger", "SMAW", "RPG7V", "MetisLauncher"];
to something else
example
_launcher =...
infistar breaks so many of the scripts that i have given up trying to get it working, i know people have it working along side the repack (with out disabling anything in the pack)
i would goto the repack release page, then go thru each script listed and look for instruction on making it work...
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