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  1. Rossymond

    Crafting System

    Don't see why not, but you would have to fairly heavily modify the code. Would it not be better to use the base building system that Damo created as a base for this?
  2. Rossymond

    3D Modelling Help Required

    Hi all, Anyone who has some experience creating 3D models for use in Arma 2 and would like to help out with a new project please contact me via PM. None of the team members really have the spare time to "learn" the modelling side of things as we are all busy with our parts of the project...
  3. Rossymond

    Converting Mission.Biedi to Script

    Right, time for a little how-to. Adding buildings =easiest thing in the world if you follow this. Firstly, the guy using MAP_EU, this requires a clientdownload, so unless everyone uses the MAP_EU mod alongside DayZ, you wont be able to join, also your Server will have to run this mod...
  4. Rossymond

    Arma 3 Zombie Mods?

    Www.zoombiesmod.com
  5. Rossymond

    DayZ Taviana for DayZ 1.7.7(Tact's Build)

    Wow, really? This again?
  6. Rossymond

    Excelsior Bridge v1.2 - Chernarus

    Indeed, but I thought I would test just to put to rest any doubts people may have. Currently on our Development server we have over 10,000 objects spawned in this way, every single one appears perfectly 99.9% of the time ;)
  7. Rossymond

    Need Scripting Help Epoch Server (HFB)

    Well if you up early enough it will be morning when i'm on around midnight :)
  8. Rossymond

    Excelsior Bridge v1.2 - Chernarus

    I've tested your new SQF on 1.7.6, 1.7.7 and 1.7.7.1 on our Dev server bud, and all appeared just fine for us....odd one.
  9. Rossymond

    [Poll] Add a sub-forum dedicated to troubleshooting/help.

    Yup, agree with Fred right here
  10. Rossymond

    Need Scripting Help Epoch Server (HFB)

    Depending on your timezone, I'll be on my TS channel this evening, its currently 11:30 AM. Adelaide Aus Time.
  11. Rossymond

    DayZ Mod 1.7.7.1 Hotfix

    With that list it may as well be 1.7.8 lol
  12. Rossymond

    Ignite Tent

    Create an SQF called tent_ignite.sqf and place the above code into it. Then add this to fn_selfactions, some where near pack tent will do. //Allow player to set tent on fire if(_isTent and _hasMatches and _canDo and !_isMan) then { if (s_player_igniteTent < 0) then {...
  13. Rossymond

    Ignite Tent

    Breaking point stole it from 2017, //#Vehicle Ignite Tent - Based from rocket/community tent_pitch.sqf and tent_pack.sqf private["_entity"]; _entity = _this select 3; //_entity = tent passed from another script //Removes the action ( Stops using the same action 2x) player removeAction...
  14. Rossymond

    Kamenka Checkpoint

    As far as I know, theres no automated way of doing it, I just do it manually, once you have done it once or twice its a no-brainer.
  15. Rossymond

    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    The custom skins is an additional addon, did you make sure your client is running the same mod?
  16. Rossymond

    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    I'm 99% Sure this code is built around 1.7.6
  17. Rossymond

    [Request] Toolbelt items having charges & Fuel tanks have limited Fuel

    Adding a random chance to loose what you are using, hatchet, toolbox, matches etc is not hard at all. But giving them a set amount of uses would require writing them to DB, would people be happy with the first option?
  18. Rossymond

    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    A thread was posted a few days ago, a member was going to update Tavi to 1.7.7 and release.
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