Load the panthera mod, easiest to join a server then jup back to main menu. Press alt + e select panthera and bosh.
Add buildings, edit SQF file that's created, add the mission. Make babies :)
To change this you need to override the files CfgVehicles and cfgLoot. It's a case of changing the command to "missionconfigfile" from "configFile" This has to be done here and also I believe you would have to override the "spawn_loot.sqf" via your compiles file and again change the values in...
Considering we have keypad info stand in bb 1.2 and myself and others have figured out how to write ammo boxes to DB, I would say its possible. Personally I have not got the skills to make this work, neither the time to try.
Possibly, but a fair few experienced admins are having issues. To be fair, I gave up. I was spending far too much time arsing around with it, for little gain. So I moved onto other things.
I'll be attempting this later after finishing my other additions to this script. I use blur's AH and the issue will be the same. I'll report back with how I get on.
I am starting to get a little confused by all this now, with people having different success rates etc.
Currently my BB 1.2 works well, all bar the keycodes not working after restart. Which to be honest, is not really an issue for my lot.
With kik's improvements, everything seems to install...
I've been adding a few buildings etc, and have been trying to get boxes to store to DB. The Gunrack1 for instance. Any ideas? I've removed the code in sever_updateobject that sets inv to [] but with no effect, any ideas?
Does anyone have any idea how to get deployed items to write INV to DB?
For instance, Ican deploy and save to DB the "gunRack1" item. It spawns with a clean INV unlike the ammo boxes. I tried replacing the server update object.sqf with the standard one, with no effect
Any help would be great...
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