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  1. Rossymond

    Change weather server side.

    Interesting, I've looked through but not specifically for that. Have to have a gander when I get on the PC.
  2. Rossymond

    Editing Panthera Map

    Load the panthera mod, easiest to join a server then jup back to main menu. Press alt + e select panthera and bosh. Add buildings, edit SQF file that's created, add the mission. Make babies :)
  3. Rossymond

    Discussion Thread

    Does anyone else really not like the way it looks? I just don't dig it :(
  4. Rossymond

    How to change (dead) Zombie Loot?

    Much better method from mmmyum :)
  5. Rossymond

    1.7.7

    Do we have a release now? Not at my pc to check. I need the new code before I can start :(
  6. Rossymond

    How to change (dead) Zombie Loot?

    To change this you need to override the files CfgVehicles and cfgLoot. It's a case of changing the command to "missionconfigfile" from "configFile" This has to be done here and also I believe you would have to override the "spawn_loot.sqf" via your compiles file and again change the values in...
  7. Rossymond

    Excelsior Bridge v1.2 - Chernarus

    Great stuff! Glad I could be of some use :)
  8. Rossymond

    Teleport command

    The DayZ Anti TP is what is returning you.
  9. Rossymond

    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    That be awesome, then we may not have 153 posts on one thread and hundred on another, of people having issues lol
  10. Rossymond

    Find Building Loot Positions

    To clarify...This pulls your current world space to aid adding loot positions?
  11. Rossymond

    1.7.7

    Wondering how much work this is going to create :(
  12. Rossymond

    Vehicle class names

    R34's? Now I don't want to play this as I know arma physics will make it aweful! lol
  13. Rossymond

    Personal safe (from epoch) on regular DayZ

    Considering we have keypad info stand in bb 1.2 and myself and others have figured out how to write ammo boxes to DB, I would say its possible. Personally I have not got the skills to make this work, neither the time to try.
  14. Rossymond

    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Possibly, but a fair few experienced admins are having issues. To be fair, I gave up. I was spending far too much time arsing around with it, for little gain. So I moved onto other things.
  15. Rossymond

    Crafting System

    Removing that makes a huge hole!
  16. Rossymond

    Crafting System

    I'll be attempting this later after finishing my other additions to this script. I use blur's AH and the issue will be the same. I'll report back with how I get on.
  17. Rossymond

    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    I am starting to get a little confused by all this now, with people having different success rates etc. Currently my BB 1.2 works well, all bar the keycodes not working after restart. Which to be honest, is not really an issue for my lot. With kik's improvements, everything seems to install...
  18. Rossymond

    HOW TO ADD MORE BUILDINGS TO BASE BUILDING 1.2

    I've been adding a few buildings etc, and have been trying to get boxes to store to DB. The Gunrack1 for instance. Any ideas? I've removed the code in sever_updateobject that sets inv to [] but with no effect, any ideas?
  19. Rossymond

    Base Building DayZ 1.2 Released

    Does anyone have any idea how to get deployed items to write INV to DB? For instance, Ican deploy and save to DB the "gunRack1" item. It spawns with a clean INV unlike the ammo boxes. I tried replacing the server update object.sqf with the standard one, with no effect Any help would be great...
  20. Rossymond

    cannibalism

    Great, tested and working on mine too :)
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