I tested this earlier, and wow. 130 odd Zeds alive and next to no extra lag at all. At one point there must have been 30 on my screen, all heading my direction. On 2 occasions I was mike Tyson punched to the floor and killed.
The work mmmyum has done is awesome, can't wait how it all pans out...
Both my servers are Dayz.ST managed servers. Obviously a Dedicated box would be great, but they are hugely expensive in comparison to the ST servers. but one day, if my members keep on donating!
Dayz epoch goes you the option to gut zombies for zombie parts. You could replace that for meat, but as for the infection chance, not quite sure. Bringing the code over wouldn't be hard, best place to start would be the epoch fn_selfactions.sqf which I use a modified version of on my chernarus...
I did look through there, but could see where anyone had actually resolved it. If you have, I would be ETERNALLY grateful if you could point me in the direction. I saw something about a line of code to do with it, but would that not open the antihack up to being worked around?
Obviously, feel...
It was a vanilla chernarus PBO. After we decide in which direction our second server is going, i'll be implementing this into which ever map the guys choose. I must admit even after setting down a gate and 2 code panels, the codes seemed to work but anyone could open the gate.
Having said...
Yup, I figured it out eventually. As you suggested it's my anti hack interfering with it.
I much prefer having that running to having the base building, but ill contact the creator again and see if he can sort a work around.
Anyone had the issue where people cannot see the build menu?
I can see it, use it, build etc.
The other guys cannot, sometimes it appears from a second, then it dissapears. But they cannot get it up long enough to use it. Obviouly I installed it. I have restarted from scratch and built...
^^ true. Although its not the best way to add buildings in my opinion.
The problem is when you come to add more buildings, for instance another hospital. But wait you have already added one, you have to clear your instance building table and readd.
I add buildings by creating an SQF file for...
It's my boys birthday today so I'm keeping off the PC until tonight. ill write up a full guide for this tonight and post it. Then ill link the thread in here
Not watched the above video but I just edit the SQF the editor creates when you save your mission and execute it from the init.sqf.
Saves your mission.sqm being miles long and takes load off the DB.
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