Download the following file.
https://dl.dropboxusercontent.com/u/30551655/lopatino.sqf (Right click and save as)
Place this into the root of your mission file.
Open up init.sqf and add
[] ExecVM "lopatino.sqf";
To the bottom. Save. Repack .pbo and upload to your server.
Rough Map...
if (isNil "custom_monitor") then {custom_monitor = true;} else {custom_monitor = !custom_monitor;};
while {custom_monitor} do
{
_kills = player getVariable["zombieKills",0];
_killsH = player getVariable["humanKills",0];
_killsB = player getVariable["banditKills",0];
_humanity = player...
Download the following file.
https://dl.dropboxusercontent.com/u/30551655/NovyLugBase.sqf (Right click and save as)
Or create NovyLugBase.sqf and copy contents from http://pastebin.com/iXFFVG7m into it.
Place this into the root of your mission file.
Open up init.sqf and add
[] ExecVM...
May of been suggested before.
We have seen that items can be crafted (I.e Freds Zombie Bait and zombie shield), then placed on the ground etc.....
So it is possible to combine items that could create a ammo box of some kind.
So could this be deployed the same way as a tent? Via...
I basically only used the add building one, made a folder via ftp called addbuilding, stuck the CreateBuildingPlacement.php file in it. Edited CreateBuildingPlacement.php to match my database details. Then uploaded mission.sqf via ftp. Then just navigated to that page to run the script.
Doesnt...
I have 2 custom scripts that I have edited to suit my needs, all I do is upload the mission.sqf via ftp and run the script and it adds the buildings, then run the other to add vehicles. Is this what you are looking for?
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