For epoch dynamic vehicle is located inside the dayz_server.pbo, in the folder /missions/dayz_11.chernarus/dynamic_vehicles.sqf.
For any other version of dayz i have no idea. Vehicles list could be in a file or even a SQL table.
Yup that totally solved the problem :)
dynamic_vehicle.sqf, total car number must match the number you set in your init.sqf.
Convert the file into a .csv (remove [ ] and "), load it into excel....Sum up the quantity column, and add vehicles till you reach the desired number.
Convert back to a...
Hey Vamp,
I cant tell you how many combinations i've tried. I tried with the default .fsm and default updateObject and just do the basic, add the Sarge or Mission value to both of the files and thats it....still the error. (plus an error for the .fsm)
Tried removing that part of the .fsm...
Are you using infinistar AH?
What type of error do you get in the logs when it gets messed up ?
Although you do have 1.8.0.3...not sure how it reacts over there..
What happens when you use that converter to make new filters? Error messages?
Yeah i totally commented it out today, in a hope that it will fix it.
This is the new value: init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
I got infinistar running yeah, so my @ss is covered :P when backdoors are not going public.hehe
I am really disappointed with the epoch coding...
Hi, yeah i've tried EMS, Missions, any type of mission there is out there....They all work perfectly fine...I even edited the loot etc...markers show, markers get removed...bots firing, crates staying, no explosion when you get in veh etc.....BUT spam on the log for the server_updateObject...
No matter which missions system i use i get the same error....i even tried to do this:
line30 - if (isnil {_object getvariable "Sarge"}) then {_freakingVal = 0;} else {_freakingVal = _object getvariable ["Sarge","0"];};
line31- if (_freakingVal == 1) exitWith {};
but still get:
19:35:48...
Well i had Missions (i am using the EMS) but had the same problem there as well...and someone said use Sarge value or DZAI cause Missions is used now ?
Fixed:
In the server_function.sqf i had :
_object setVariable ["Sarge",true];
it should be :
_object setVariable ["Sarge",1,true];
inside this function :
"PVDZ_OBJ_DEPLOY" addPublicVariableEventHandler {
_array = _this select1;
_positn = _array select0;
_player = _array select1...
I do, and i have the same problem.
I used to have Missions but now i tried Sarge value both in the missions and anything i am spawning custom made (crates etc)....but i also get the same spam:
23:28:12 Error in expression <";
};
if (_object getVariable "Sarge" == 1) exitWith {};
if (_object...
I am trying to add a sound to an action a player does, but i want other players in the area to hear that sound from its original location.
Example: A player sleeping in a tent, will snore. A player next to him will hear it, another player in 10m will faintly hear it.
How do i add locality to...
Anyone figure out how to allow Gotcha Antihack users to use this script ?
When i teleport to the spawn i get kicked for teleportation.
I am talking about the Anti-TP function embedded in Gotcha...not from BE filters.
If your stuff are saved properly (with the proper Y axis value) then YES its epoch doing it.
I had a similar problem with Base Building. All my structures would be with Y=0 on server restart.
There is an easy fix for this, described here
Read the file from the top....but that quote is the...
Guys, if i wanted to show a picture of a non-vehicle or weapon image like ammo crates what can i put there?
I am trying with :
_pic = (gettext (configFile >> 'CfgVehicles' >> 'BAF_BasicAmmunitionBox' >> 'picture'));
but it doesnt recognize it.
How can i show a specific image ...
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