//#define HitMsgs true
// HitMsgsIngame true - Hit messages are shown ingame, requires them to be enabled
// HitMsgsIngame false - Hit messages are not shown ingame
//#define HitMsgsIngame false
I think he meant this
if ((getPlayerUID player) in [""83401862","228290","123360902","104075206","3911810","92610118""]) exitWith {
titleText ["Welcome to your dome", "PLAIN DOWN", 3];
};
// Everyone Else
titleText ["You are entering a restricted zone, please turn back now or face certain death...", "PLAIN DOWN", 3]...
Edited 7 more chances to the file - no change.
*edit* If anyone have a slightly idea why it's maybe not working, please share it. (But i repeat on our test server it works properly)
second part of the code:
, ["RH_sc2eot","weapon"], ["RH_sc2aim","weapon"], ["RH_sc2acog","weapon"], ["BAF_L7A2_GPMG","weapon"], ["RH_sc2","weapon"], ["RH_m21","weapon"], ["RH_m14eot","weapon"], ["RH_m14aim","weapon"], ["RH_m14acog","weapon"], ["BAF_LRR_scoped_W","weapon"], ["RH_m14","weapon"]...
Hey there,
first of all: I'm very sorry bothering someone with this. I tried to get it working for hours now.
I edited our Crashsitetable with almost every rmod 2.1 weapon. But somewhere i must did a mistake.
Everytime our Server starts with this file it works for around 30 Sek and then i went...
It says, script fog.sqs not found.
Any idea why?
Got it in a script folder and the class looks like this:
class Item18
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{...
So where do i put it in a Code like this?
if ((getPlayerUID player) in ["XXXXXX"]) then {
titleText ["You are entering a restricted zone....identity confirmed. Welcome back.", "PLAIN DOWN", 3];
} else {
titleText ["You are entering a restricted zone, please turn back now or face certain...
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