Ok, so I'm using post#185 [dunx1976] as a template. Below is a sample of what I'm thinking it should look like, which is probably hella wrong. Can you check the sample out and tell me if I'm on the right track or not?
Sample: wardrobe_main.sqf
http://pastebin.com/ryAnaYTf
Their not showing up because your co-ords are wrong. You only have x,x when you should have x,x,x if I'm not mistaken?
Anyway, on your last set of co-ords you have this:
4799.5132,9622.3652
When it should look like this:
4799.513,0,9622.365
Here is my last line as an working example:
class...
I tested some of the cfgMarkers from the enclosed link.
Working:
CommandTeam
Move
Faction_US [looks nice with ColorWhite]
Attack
Not working:
Faction_USMC
Faction_RU
Faction_CDF [really wanted that one to work]
Town
City
Flag1
hd_flag
Not sure if it matters but you have a space after .sqf"; in the 1st quote. In the 2nd quote no space. Does that matter?
See the space below?
.sqf"; //Compile
.sqf";//Compile
So this is what I got...
dayz_mission>fixes>custom_monitor.sqf
dayz_mission>fixes>compiles.sqf
Adjusted compiles.sqf:
if (_dikCode in actionKeys "User20" and (time - dayz_lastCheckBit > 5)) then {
dayz_lastCheckBit = time;
_nill = execvm "\z\addons\dayz_code\actions\playerstats.sqf";
};
if...
Definitely helped me out. Thank you Ross for the detailed instruction.
The below pic is 18k. If anyone doesn't know: Save for Web & Devices option in Photoshop makes a nice small file.
Anyone get the flag working? Having a little trouble...
After I save my mission? I haven't added anything yet.
So what I'm assuming here is, open HIS mission.sqm....find the bits about the dogs and put that in my mission.sqm?
What do I put in my init? His instructions say "use my files for reference." I go into his init and see a mess of stuff on...
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