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    [Release] Fred's Wardrobe v1.0.2

    Ok, so I'm using post#185 [dunx1976] as a template. Below is a sample of what I'm thinking it should look like, which is probably hella wrong. Can you check the sample out and tell me if I'm on the right track or not? Sample: wardrobe_main.sqf http://pastebin.com/ryAnaYTf
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    Adding Map Markers

    Glad you got it working!
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    Adding Map Markers

    So your markers are where you want them?
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    DX | Custom Debug Monitor

    Yeah, weird...can't figure it out. What else could it be?
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    Adding Map Markers

    Because you have 25 class items...0-24=25.
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    DX | Custom Debug Monitor

    Sure... http://pastebin.com/J0XdrpaY
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    Adding Map Markers

    Let me know which markers work, I'm interested in that. You have to change this as well... You have: items=13; Should Have: items=25;
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    Adding Map Markers

    Their not showing up because your co-ords are wrong. You only have x,x when you should have x,x,x if I'm not mistaken? Anyway, on your last set of co-ords you have this: 4799.5132,9622.3652 When it should look like this: 4799.513,0,9622.365 Here is my last line as an working example: class...
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    Adding Map Markers

    I tested some of the cfgMarkers from the enclosed link. Working: CommandTeam Move Faction_US [looks nice with ColorWhite] Attack Not working: Faction_USMC Faction_RU Faction_CDF [really wanted that one to work] Town City Flag1 hd_flag
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    DX | Custom Debug Monitor

    Not sure if it matters but you have a space after .sqf"; in the 1st quote. In the 2nd quote no space. Does that matter? See the space below? .sqf"; //Compile .sqf";//Compile
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    DX | Custom Debug Monitor

    So this is what I got... dayz_mission>fixes>custom_monitor.sqf dayz_mission>fixes>compiles.sqf Adjusted compiles.sqf: if (_dikCode in actionKeys "User20" and (time - dayz_lastCheckBit > 5)) then { dayz_lastCheckBit = time; _nill = execvm "\z\addons\dayz_code\actions\playerstats.sqf"; }; if...
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    DX | Custom Debug Monitor

    Sorry, not sure I follow. What do I do exactly?
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    Flags, Textuers and Signs ?

    Definitely helped me out. Thank you Ross for the detailed instruction. The below pic is 18k. If anyone doesn't know: Save for Web & Devices option in Photoshop makes a nice small file. Anyone get the flag working? Having a little trouble...
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    tent position error

    They screwed it up with the update....hard as hell to pitch a tent atm.
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    Adding Map Markers

    Didn't you guys see the link? I got this up and running in seconds.
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    Booby Trap

    Can't wait to test it!
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    Adding Map Markers

    http://opendayz.net/threads/editing-the-in-game-map.7981/#post-23129
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    dayz mission addin (serverside scripts)

    After I save my mission? I haven't added anything yet. So what I'm assuming here is, open HIS mission.sqm....find the bits about the dogs and put that in my mission.sqm? What do I put in my init? His instructions say "use my files for reference." I go into his init and see a mess of stuff on...
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    dayZ Street Lights

    5 !="remExField" !="remExFP" !="drn_AskServerDynamicWeatherEventArgs" !="BIS_effects_gepv" !"PVDZ_" !"axe_server_lampObjs" as well as... 5 !="remExField" !="remExFP" !="drn_AskServerDynamicWeatherEventArgs" !="BIS_effects_gepv" !"PVDZ_" !"axeLampReturn" ...still get the publicvariable #0 kick.
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