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    Disabling origins stings

    I've tried: Changing the string: $STR_DN_OUT_O_DOOR_DEFAULT = Null; $STR_DN_OUT_C_DOOR_DEFAULT = Null; Removing actions via the string. I've tried replacing the text on the string every time the open/close scripts are called. I even tried removing the $ out in front. I don't know what to do...
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    Disabling origins stings

    There is no other information at all on it. I've tore apart the server files and @DayzOrigins pbos.
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    Disabling origins stings

    For instance: class UserActions { class zavritGarazDvere { displayNameDefault = $STR_DN_OUT_C_DOOR_DEFAULT; displayName = $STR_CLOSE_DOOR_GARAGE; position = "pos_door_garage"; radius = 3...
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    Disabling origins stings

    Yeah, I thought of that but for some reason I can't find the string, I'll look harder.
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    Disabling origins stings

    When I build an origins building and then I do open garage for instance. It will activate the buildings close garage feature and there will be two close garages. Is there a way to disable origins close string? I ask because anyone can do the origins close garage, not just the garage owner...
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    Origins buildables help.

    I got it, nevermind. :p Will be releasing the code soon.
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    [Support] Dayz Epoch Origins

    It doesn't need a bikey, because it's an epoch server, which comes supplied with them.
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    [Support] Dayz Epoch Origins

    I have no clue. Make sure verifySignatures = 0
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    Possible to hire someone to script for my server?

    I'm sure their are, however, check out one of the packs, it more than likely has what you want.
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    Placing items turn 45 degrees and invalid CharacterID

    I ma having a little trouble. When I used the code: PVDZE_veh_Publish2 = [_tmpbuilt,[_dir,_location],_classname,true,_charID,_activatingPlayer]; publicVariableServer "PVDZE_veh_Publish2"; It would publish the CharacterID in the database correctly but turn the building about 45 degrees. I...
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    Origins buildables help.

    Well Andrew_S90 and I have been working on the base buildings to be brought into origins and we're about 85% done. We are hitting a snag with strongholds. As of right now, if you place a stronghold, it will supply a randomly generated code for an unlock. The person who built the structure can...
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    [Support] Dayz Epoch Origins

    No... it piggybacks off of epoch. Epoch supplies the bikeys.
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    [Release] DayZ Epoch Origins

    Accidentally broke the download, fixed it.
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    [Support] Dayz Epoch Origins

    Just import origins.sql
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    Removing gems question.

    Thanks boss.
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    Epoch SQL calls, help.

    The above script won't even work for me. I am on a dedicated server with standard EPOCH dlls.
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    Epoch SQL calls, help.

    How do I check via script, how to check to see if someone has something in the database? This is a check to see if they have something and if so, don't give them another. _key = format["CHILD:501:dayz_epoch.object_data:[""CharacterID""]:[[""CharacterID"",""="",""%1""]]:[0,8]:",_playerID]...
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    Database check question.

    Oh geeze, I'm a noob. Posting in the wrong forum...
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    Database check question.

    _key = format["CHILD:501:dayz_epoch.object_data:[""CharacterID""]:[[""CharacterID"",""="",""%1""]]:[0,8]:",_playerID]; _result = _key call server_hiveReadWrite; diag_log format ["_result = %1, %2",_result, typeName _result]; I know I can do it via a 501 call... however, I need the script to...
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    Database check question.

    I want to check a uid with a vehicle in the object table, more specifically an origins building: Match a classname with CharacterID cells in the database, in object_data.
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