_deploybikedonors is the variable.
["231720134","74271814","239981382","239982214"] is the the array
So by using _deploybikedonors - [], it should be acknowledging the variable and calling the array.
Sounds legit to me...but if it's not working, then a.) that's not how it should be used or, b.)...
_deploybikedonors is a variable that contains an array of all the admin UIDs
Exactly. Which is why setting the
_deploybikedonors - [] seems like it should work since it's calling the array.
I think I know how it's done. In the server files, not sever PBO, but the main server files in the init folder, there is the compile.sqf (some people pull this compiles.sqf and add it mission side when using custom features) there is a line of code where the debug goes. I know this because I...
What was the issue?
I'm having the issue that my server is on Central Time (GMT-6), and if I log into my server at 10pm, my in-game watch say's it's 6pm or 7pm...it's never synced as it should be...(only time it is synced is when a player logs in immediately after restart).
Been fighting...
Here's a snippet:
_SectorC = createMarker ["SectorC", [2100.9187, 11822.321]]; //Sector C
_SectorC setMarkerText "Sector C";
_SectorC setMarkerType "Attack";
_SectorC setMarkerColor "ColorRed";
SectorC = _SectorC;
Basically you can take this snippet, copy it 10 times over and make the proper...
Ahh. Understandable.
Not really to concerned with it. I enjoyed it while I played it. Unfortunately ArmA II DayZ is a dying breed and I've watched OpenDayZ slowly lose it's community over the past 6 months. Well...it's now a smaller active community.
BTW, thanks for the work you guys did on...
Just a quick byte that doesn't revolve around any server, scripting or mods addons, but I'm really beginning to notice the slow death of the ArmA II: DayZ mod, and with that, the lack of community that once was.
The DayZ Standalone appears to be lacking in features compared to what the original...
I have a question which shouldn't require me starting a new thread. Is it possible the dynamic weather script could throw off the server in-game time?
My HiveExt is set to -6 (for Central Time, US), and if I set the HiveExt to local, it actually pushes the time 5 or 6 hours ahead (which is...
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