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  1. M

    Humanity Perks?

    Yeah. You could also edit the extra_rc to hold a variable and have every click point to the same script, and use that variable to determine which skin to give. like this, class Skin_Sniper1_DZ { class Skin1 { text = "Wear Ghillie suit"; script =...
  2. M

    Humanity Perks?

    use a UID (steamID if on new patches) check and use player_humanityMorph to give them a custom skin on spawn. Simple enough.
  3. M

    DayZ 1.8.1 Deployable crates not saving to database

    Why not place and add items to a crate via .sqf? It's 100% easier and you don't have to worry about any database crap.
  4. M

    [SUPPORT] Matt's Random Skin based on Sex

    dunno man. the init prevents it from being activated unless the dude has died or is new to the server.
  5. M

    [SUPPORT] Matt's Random Skin based on Sex

    Then you have the init.sqf set up wrong. If you set up the execution wrong then it will do that.
  6. M

    How to change zombie variables without redistributing?

    Can't help much with the running, but you can just reroute the compiles for the player_zombieattack.sqf (located dayz_code < compiles ) and change this block of code to suite your needs //diag_log ("Animation state: " +(_currentAnim)); _attackanimations =...
  7. M

    Server Owners Skype Group

    mattlampley96
  8. M

    WarpZone help thread

    you can, but don't forget the }; at the bottom.
  9. M

    WarpZone help thread

    That part is necessary if you don't want admins to be moved away from the location, thing is, with the steam update getPlayerUID now receieves the steam ID. So you have to change it accordingly.
  10. M

    [Help] Remove Veins/Supply Crates

    Yeah, anything that uses the deleteVehicle command is broken (i.e. server cleanup)
  11. M

    [Help] Remove Veins/Supply Crates

    Also if you're running 112555 deleteVehicle is a broken command ;)
  12. M

    [Help] Remove Veins/Supply Crates

    your setPos thing should work, problem with that is setDemage isn't a command (unsure if you misspelled on post or if that's in your actual code) so the engine would hit that and the script probably wouldnt run at all. setDamage or setDammage
  13. M

    [Help] Remove Veins/Supply Crates

    if(!_isWreck) then { PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer]; publicVariableServer "PVDZE_obj_Delete"; }; it looks like it might be something with this.
  14. M

    Fog 1.8.1

    Inkko legit just said that in the post above yours
  15. M

    [SUPPORT] Matt's Skin Recovery

    oh no no the player death used in that is from epoch, you'll have to merge into default dayz 1.8.1 player death. That's your bug.
  16. M

    [SUPPORT] Matt's Skin Recovery

    hmm, that's strange. It might just be how you placed it, and it could also be the call compile. Best bet would to first try either execVM or #include
  17. M

    Looking for some work, script wise.

    Looking for some work, script wise.
  18. M

    Multiple Clothing Options

    if you're using this for multiple skins, instead of having multiple sqf files for the player morph, you can use the right click option to set a variable to true then do if (yourvariable == true) then { [dayz_playerUID,dayz_characterID,"modelnamehere"] spawn player_humanityMorph; }; if...
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