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  1. M

    How to choose what vehicles spawn in my server?

    do a complete wipe of all vehicles on your server then go into your server pbo / missions / map folder / dynamic_vehicle.sqf and remove / add vehicles there. I believe the format is ["classname",quantity] where quantity would be a whole number like 1 or 2
  2. M

    Best take clothes script?

    Depends on what you're looking for. There is one that requires editing your fn_selfActions and adds a scroll menu when looking at bodies, it works pretty well. There is also one that I did that adds the players skin to their inventory when they die, so you can just loot it off of them. Both work...
  3. M

    overpoch wage system ?

    Here is the simplest of simple loops to give your players a briefcase as soon as it is executed, then another 30 minutes later, etc etc etc. while {true} do { _text = format ["\nThank you for playing! Here is a brief!",10]; titleText [_text,"PLAIN DOWN"]; player addMagazine...
  4. M

    Help with Database queries from a script

    Interesting. I'd like to know if you get this remotely working, would be interesting.
  5. M

    Adding custom markers the easy way

    For anyone wondering about multiple markers, you can do it all in one .sqf. _marker = createMarker ["PobedaMine", [9646.48,13534.9,0.00164795]]; _marker setMarkerText "Pobeda Mine"; _marker setMarkerType "mil_objective"; _marker setMarkerColor "ColorRed"; marker = _PobedaMine; _markerr =...
  6. M

    Help with Database queries from a script

    I honestly don't know. I strictly stay away from database stuff because of the bull that comes with it haha. Good luck though.
  7. M

    Holy mother of tornado warnings.

    Holy mother of tornado warnings.
  8. M

    Help with Database queries from a script

    dunno much about hive queries but I do know you misspelled format here _key = fromat["CHILD:999:SELECT * FROM donators WHERE donor = ?:[%1]:",_playerUID]; also in the new steam based beta patches you either use their steamID (which I believe is returned by getPlayerUID now) or you use...
  9. M

    Self Blood Bag

    DZE_SelfTransfuse = true; DZE_selfTransfuse_Values = [12000, -1, 10]; where [blood , infection chance (-1 means no chance), time it takes];
  10. M

    How do I up the amount of loot that spawns around a player?

    take player_spawnCheck.sqf out of the dayz_code.pbo and put it in your mission.pbo then call it from a custom compiles.sqf and change the distances on this line : if ((_dis < 120) && (_dis > 30) && !_inVehicle) then { you can change the _dis numbers to be less or greater. It wont make...
  11. M

    So bored with no new ideas to create. No server to run.

    So bored with no new ideas to create. No server to run.
  12. M

    Suggestion on a script for spawning banned vehicles

    maybe not that far, but you could run a script every restart to spawn in 'banned' vehicles
  13. M

    Suggestion on a script for spawning banned vehicles

    I'm fairly certain you can.
  14. M

    Trader Trading Contents of Backpack

    edit the trade_items.sqf to check for items in the backpack too.
  15. M

    Making custom buildings indestructable

    _this allowDammage false; like so _unit_13 = objNull; if (true) then { _this = createAgent ["Profiteer4", [11449.484, 11341.03, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _unit_13 = _this; _this setDir 34.525925; _this setVehicleInit "this allowDammage false;"; _this setUnitAbility...
  16. M

    Treasure Hunt addon for EMS 0.3

    definitely going to use this at some point. Looks like a great addition. Thanks man.
  17. M

    Need help adding overwatch weapons to traders [Paying]

    http://pastebin.com/QqabF40R a couple of them don't show up on the traders, weed them out and remove them .
  18. M

    Active Player Reward System

    You could probably run an event in your database that adds an item to their inventory if they've logged in, and runs it once a day. I don't know enough sql to help with that, though
  19. M

    Active Player Reward System

    idk about logging in but you could have a script based on time played using diag_tickTime. It executes and starts a timer when they first log in and resets everytime they log out, but if they are online long enough it gives them the item etc etc
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