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  1. M

    Custom traders Help.

    humanity traders, you'll have to have a custom fn_selfActions and add in if((_traderMenu select 2) == "superhero") then { _humanity_logic = (_humanity < 50000); }; above line 758 like so _humanity = player getVariable ["humanity",0]...
  2. M

    can the loot of ai remove?

    I don't know how to turn it off, but you can simply remove all of the loot from the ai on death. Simply go into the ai_death.sqf and somewhere near the bottom do removeBackpack _victim; removeAllItems _victim; removeAllWeapons _victim;
  3. M

    [Request] Weed Farming, Nitro boots script for epoch.

    I've seen that somewhere. Don't know where though.
  4. M

    [Request] Weed Farming, Nitro boots script for epoch.

    Weed farming has been done, don't know what you mean by Nitro Boots. http://epochmod.com/forum/index.php?/topic/11797-tutorial-harvestable-hemp-smoking-weed-pot-farms/ for the weed farming
  5. M

    DZMS Item loot

    post up your server.pbo
  6. M

    [SUPPORT] Matt's Customizable Humanity Loadouts on Respawn

    yeah but you may have to change some variables in the init.sqf I believe it would look like this, with your obvious edits to file paths rdmspwn = compile preprocessFileLineNumbers "scripts\rdmspwn.sqf"; waitUntil {!isNil "PVCDZ_plr_Login"}; waitUntil {count PVCDZ_plr_Login > 0}; if...
  7. M

    [SUPPORT] Matt's Customizable Humanity Loadouts on Respawn

    yes, if you want there to be 3 of a certain item, put those in a different array _items3; {player addMagazine [_x,3];} forEach _items3; {player addMagazine [_x,1];} forEach _items;
  8. M

    [SUPPORT] Matt's Customizable Humanity Loadouts on Respawn

    Don't add multiples of the same item in the array. Only have 1 classname listed for each item, you have duplicates so that could be doing something to it. If you want more of the items change the [_x,1] to [_x,3] etc, idk why the weapons aren't spawning though.
  9. M

    [SUPPORT] Matt's Customizable Humanity Loadouts on Respawn

    you would have to make different arrays for weapons and magazines then try something like {player addMagazine [_x,1];} forEach _items; {player addWeapon [_x,1];} forEach _weps;
  10. M

    [ServerSideScript] Grass hides player

    Was this ever released?
  11. M

    [SUPPORT] Matt's Customizable Humanity Loadouts on Respawn

    if you're seeing the hero level 2 text but not recieving the gear check your antihack, if using infistar I would try disabling the remove items check in the AHconfig.sqf _RAI = false;
  12. M

    60sec Godmode on spawn HELP

    I wonder if you could hide the player entirely. Some people started getting creative and just running people over sending them flying into the ocean. I don't know if it would hide the player entirely but something like _nic = [nil, player, "per", rHideObject, true] call RE; maybe?
  13. M

    [SUPPORT] Matt's Customizable Humanity Loadouts on Respawn

    post one of your files and i'll take a look
  14. M

    [SUPPORT] Matt's Customizable Humanity Loadouts on Respawn

    If someone can confirm, will add this to OP in release thread
  15. M

    Crash Site: Map Marker/Mission Notification

    like what? I like scripting :D
  16. M

    DZMS

    You say you removed DZAI yet every log in there is about DZAI, with no mention of DZMS at all. How are we to help you?
  17. M

    Crash Site: Map Marker/Mission Notification

    indeed it did! Thanks
  18. M

    increase timer for patrol vehicle deletion

    It should disappear
  19. M

    Crash Site: Map Marker/Mission Notification

    You don't have to make it a public variable, I don't think. but if that does end up causing issues just add an underscore :p _heliCrash EDIT: also that timer I posted above was to delete the actual wreck, not the marker :P
  20. M

    Trader safe zones from ai - need variable

    Not sure if it will work at all, but following the code from spawnBandits through to BIN_taskPatrol, something like this placed before the very last closing bracket in BIN_taskPatrol should do it(Note, I did take some stuff from setup_trader_areas.sqf because I was too lazy to do something that...
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