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  1. M

    Specific locations for land vehicle patrols

    If you wanted to get rid of the dynamic spawning entirely you could open up your spawn_vehPatrol.sqf and find the line that says _startPos = [(getMarkerPos "DZAI_centerMarker"),300 + random((getMarkerSize "DZAI_centerMarker") select 0),random(360),false,[1,300]] call SHK_pos; and change that to...
  2. M

    increase timer for patrol vehicle deletion

    researching into DZAI_deleteObject I found DZAI_deleteObject = { private ["_obj","_delay"]; _obj = _this select 0; _delay = _this select 1; DZAI_deleteObjectQueue set [count DZAI_deleteObjectQueue,[_obj,(time + _delay)]]; }; in dzai_functions.sqf which means that in...
  3. M

    Add me on skype so I can take a look at your files later

    Add me on skype so I can take a look at your files later
  4. M

    Crash Site: Map Marker/Mission Notification

    add _deletetime = 3000; //time in seconds to the top of crash spawner.sqf somewhere then at the bottom somewhere do while{true}do{ _timeStart=time; if (_timeStart = _deletetime + time) then { deleteVehicle _crash; }; }; EDIT: I hope it works for you guys, I can't really...
  5. M

    Crash Site: Map Marker/Mission Notification

    honestly I don't think they do despawn, but it would be a simple matter to wait a few minutes to delete it :)
  6. M

    Crash Site: Map Marker/Mission Notification

    great job man :D
  7. M

    Crash Site: Map Marker/Mission Notification

    woops in the execvm it should be [_crashposition] my bad, was exhausted when I wrote that EDIT: made the change in the above post :)
  8. M

    Oh wait, that's probably because there is a delete timer on it to prevent there from being...

    Oh wait, that's probably because there is a delete timer on it to prevent there from being billions of boxes everywhere. 240 seconds and the box despawns, you can adjust this or remove it if you want.
  9. M

    Weird, I can't duplicate that glitch. and no one else is reporting it, mind adding me on skype...

    Weird, I can't duplicate that glitch. and no one else is reporting it, mind adding me on skype and sending me your files?
  10. M

    Crash Site: Map Marker/Mission Notification

    instead of using a publicvariable you could execute it like _crashposition = getPos _crash; [_crashposition] execVM "\z\addons\dayz_code\modules\crashmarker.sqf"; //call the spawn marker spawn script then in crashmarker.sqf at the top do _coords = _this select 0; then _crashmarker = createMarker...
  11. M

    [SUPPORT] Matt's Skin Recovery

    That means your filepath is wrong. Edit it to show where you actually placed the file.
  12. M

    Krixes - Self Bloodbag Script

    I can back that up man. People need to learn what those symbols called letters mean when combined in certain sequences :p
  13. M

    Krixes - Self Bloodbag Script

    There is that fancy credits thing that you can add :)
  14. M

    Krixes - Self Bloodbag Script

    alternatively you can make the blood bag right click. This doesn't restrict it to if you have blood below 12000 but it does make less scroll clutter and you're less likely to accidentally the oops and be missing a bloodbag all of a sudden :)
  15. M

    [SUPPORT] Matt's Skin Recovery

    If you have skins listed in that file, I don't see why it wouldnt work :)
  16. M

    [SUPPORT] Matt's Customizable Humanity Loadouts on Respawn

    It is possible, but I would have no idea how to implement it. I'm sure someone out there has knowledge of how to do it, but unfortunately, I am not one of them :(
  17. M

    mattlampley96 is my skype

    mattlampley96 is my skype
  18. M

    Crash Site: Map Marker/Mission Notification

    put the options at the very top of the file, then the markers can go wherever. Add the delete marker portion to wherever it deletes the wreck.
  19. M

    Crash Site: Map Marker/Mission Notification

    It should look something like this (using your code, just tweaked it a little bit and added how to delete the marker) //Options HeliCrashMSG = true; //show message to players HeliCrashMarker = true; //show crash locations with markers if ( HeliCrashMarker ) then{ //create...
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