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    Mission Sided Crafting Menu 1.8.1

    That is exactly what i was wondering TYVM :)
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    All actual DayZ Mods are getting extremely borring

    isnt that kind of like "behind your back" cause that would actually be your front right?
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    All actual DayZ Mods are getting extremely borring

    The ones that work? Did I win? Srsly though. Building is fun in all forms. dogs are really nice. better seating for vehicles like the addin mod. More emote style things should happen, I mean its supposed to be a simulator right? AI in all forms is fun AI with a purpose is even better, not...
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    All actual DayZ Mods are getting extremely borring

    I'm confused too lol. I could have sworn the topic of this thread was about the way the mod is going. o.O
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    All actual DayZ Mods are getting extremely borring

    I would say this is past the point of no return. The wave of "mods" has completely destroyed any hope of a unified survival game now. I think the only option is for everyone to stop supporting any mod that is not vanilla. If ppl want to add stuff and host private servers then so be it. That...
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    All actual DayZ Mods are getting extremely borring

    LOL yeah it was a furious typing session :P Just makes me upset to think about such an amazing potentiality has been squandered by a hacker. :(
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    Need Help?

    I am running out of things to script. Challenge me.
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    All actual DayZ Mods are getting extremely borring

    Well i guess I will share my two cents as well :P IMO the problem with DayZ is the devs. They don't seem to understand that to be successful at game creating you must actually FIX THINGS. Not let them continue to plague the game. Rocket was more interested in getting rich from hacks and being...
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    Mission Sided Crafting Menu 1.8.1

    Just a thought. Would it be possible to use a keydown hack to change the button used to open the menu rather than the default one like F12 for example?
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    DayZ Base Building 1.3 Discussion

    Yeah that is the same prob i have but it is due to the variable _authorizedUID That variable wants to use the select _this method and call a specific array set and then the string or value in that specific set of the array. The prob w this is that the new hivemind uses a style to save now. I...
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    DayZ Private Server Files Pack (1.8.8)

    w00t so many updates from the DayZ team though :P
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    DayZ Base Building 1.3 Discussion

    You cannot just paste this, you need to use the correct variables that the base building requires from this code. Open your player_remove.sqf inside the dayz_code for the base building. There may be two parts where it calls the DB to remove, idk i havent messed with epoch in a minute. Find all...
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    DayZ Base Building 1.3 Discussion

    this is in the player pack tent file. When you pack a tent it has to be removed from the DB to prevent it from spawning on restart. if (isServer) then { PVDZE_obj_Delete call server_deleteObj; } else { PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer]...
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    DayZ Base Building 1.3 Discussion

    OK I will download it and check myself. There has to be a way for people to remove the things they build. Otherwise it would never go away from the DB.
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    DayZ Base Building 1.3 Discussion

    hrm, i dont have epoch installed atm. Unpack the dayz_code pbo in your dayz_epoch folder. Open the compile folder that comes out of said pbo. You will see a file named player_remove or something to that nature. It may be towards the bottom of the list of files in the compile folder. Every dayz...
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    DayZ Base Building 1.3 Discussion

    open your epoch pbo and find the player remove file used for tents, prob in the compile folder in dayz_code pbo and what not by default. Then use the same wordings used to remove tents and update the to remove the base build stuff too. Basically you are seeing how epoch has it set to remove...
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    DayZ Base Building 1.3 Discussion

    Find your original server pbo and open the update objects file. Look at the bottom and it will say something like PVCDZ update objects or something similar. You need to change the base build code block to match how epoch saves. Once the variables and save calls match then you will be fine...
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    [Atmosphere] Epoch Survivor Parties Support Thread

    Link was updated with latest files. I have been debugging this build thoroughly and I can see no issues in my RPT. All markers are functioning correctly as well.
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    DayZ Base Building 1.3 Discussion

    Last time i did that i had to edit my spawn points and spawn tables to select what buildings just didn't spawn loot. There is a thread on it, if i can find it i will link it for you.
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