If you have messed with the original dayz_code and you have your players download your mod then you have altered something that can be replaced with a new PBO. Save yourself the time and start from default files. If your doing that then it has to be something in another script and not the mod...
This requires you to download the BEC tool. You have to enable the scheduler and create a restart schedule that kills the armaserver process and then restarts it. This is a little more advanced for most people though.
I am pretty sure there is a part of the tutorial that covers that. Check your compiles, settings, and variables in the dayz_code you download for this and I am sure I have seen that option in there.
This will work with any mod atm. Just set the right parameter in the spawn line for the server functions step in the tutorial. This is designed to run like the old heli crash sites and does not require any of the event spawner code.
EDIT:
Set the right parameter in server monitor not the server...
I am still testing but it looks like I will have to update a hot-fix to change how the markers are spawned and make them real time as well. Currently the markers work but do not work as intended. This hot-fix will provide a marker as long as at least one AI is still alive. So kill em all 8)
it works, i am running one as we speak. You have to follow it to the letter and put your server in the DMZ zone on your router to make sure your not being firewalled. If it works then it means you need to port forward. Copy the arms20aserver.exe from your arma 2 oa root folder to the...
I have been working with this in 1.8.1 still and I have found a few more issues. Though they are not preventing the addition from functioning there are some parts of it that don't work quite right. So far the only thing that does not seem to work properly is the ability to open and close gates...
I got to wondering why more vehicles would not spawn after i started building objects on 1.8.1 and i noticed that you need to run this sql on your database hivemind:
https://www.dropbox.com/s/rm0uyx3txk15klc/basebuildExceptions.sql
If you ever change the build list you need to add the...
ok cool that sounds like what i was going for. Basically i just wanted a null option to default on the drop down like Select Package... instead of package 1 being the default selected on the drop down. And thanks again for this tool man, this is freaking amazing ! ;)
First of all thanks for this. Very awesome tool you have here. Im not very experienced in php but I can get by with most of it, my question is if i have this:
<option value='1'>Assault Package</option>
<option value='2'>Recon Package</option>
<option value='3'>Stealth Package</option>
and i...
I really like your idea. I am very close to being done with version 2.0 and this will be able to be incorporated into any other script with a simple public variable. I will spare the explanation but short story is this will be much more than radio chatter very soon. If anyone is interested in...
I just want to give a heads up. I have resolved all the issues that were happening for this version for the tent parties. With that said I am about 50% done with version 2.0 and this one will be much better scripted and have much more of a bang instead of a couple ppl and some tents. I will be...
Sorry for the long and probably confusing post everyone lol :p but this should be everyting needed to make base building work for 1.8.1
*EDIT*
If you noticed there are two step 2s then turn to the nearest person and give them a high five!
Well....I guess i should share my progress lol :p
If you have DayZ Mod 1.8.1 you can use my method to make base building 1.3 work, mostly. This will diable the need for flags, glag checks and anything flag related. Personally idm because i dont like authorized building in an open world game...
Not sure if this matters but this should actually look like this:
INSERT INTO `object_classes` VALUES
('Misc_Cargo1Bo_military', '0', 0, '0', 'Misc_Cargo1Bo_military'),
('Ins_WarfareBContructionSite', '0', 0, '0', 'Ins_WarfareBContructionSite'),
('Land_pumpa', '0', 0, '0', 'Land_pumpa')...
I sure hope this is not already fixed for 1.8.1 somewhere :p
Problem: Timeout on restart after building flag pole.
Solution: go to your server_publishObject.sqf and change
_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _charID, _worldspace, [[_uid],_inventory]...
Ok so I have everything working on the pwnozor pack 1.8.1....well not entirely. There is one issue that remains so far, when anyone builds any allbuildables item it saves to the DB fine, however; the [[_uid],[_inventory]] saves into the inventory slot on the DB table. If this is right I am not...
Im pretty sure it would be the last line or two in your server functions server file. Something about
call compile "filname";
Comment it out do not delete it in case you want them back.
//call compile "filename";
Be careful though there is a cleanup file compiled there too.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.