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    Possible Nuke script / fallout like experience on server?

    ok so here goes.... step 1 in your server pbo you will find your serverFunctions.sqf(note yours may be named slightly diff if its dayz, maybe server_functions.sqf idk) in this file you want to code this(rem this is only the nuke codes so you may have other code in and around this) waituntil...
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    Possible Nuke script / fallout like experience on server?

    lol ya alot actually :P that was just to demonstrate how to implement it. Give me a few mins and ill make a more comprehensive version.
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    [Atmosphere] Radio Chatter Help

    what it sounds like to me is if your getting the messages then its running the cycles but the sound isnt properly setup in your description.sqf
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    [Atmosphere] Radio Chatter Help

    whenever i try to view them all i get is this \world_classname_configs\panthera2_classnames.sqf�����Ý������� væRÝ���DZAI\init\world_classname_configs\sara_classnames.sqf�����Ù������� væRÙ���DZAI\init\world_classname_configs
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    Possible Nuke script / fallout like experience on server?

    i wouldnt mind at all. I just hope the author wont get mad at me lol i only take credit for the way its ran not the actuall event itself. Also its very similar to the one already in this thread but here goes. I have yet to move all of it out of my mission file into the addon so.... ok so the...
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    [Atmosphere] Epoch Survivor Parties Support Thread

    i try to code all my stuff in a way that updates wont interfere but it seems thats not the case on this one :/
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    [Atmosphere] Epoch Survivor Parties Support Thread

    No its called out by the server file with a pubic variable and then each client gets updated. If you log while ones live then the marker will not be there on re log you have to wait till the next marker goes live to see it. There have been some wierd changes after the last few updates to epoch...
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    [Atmosphere] Radio Chatter Help

    im so sorry i have been uber busy lately with real life garbage lol. I will make this work for you tmrw (sunday) i have to work tonight otherwise i would do it tonight.
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    Possible Nuke script / fallout like experience on server?

    why would you want to choose the city and time, wouldnt it be best if it were random and controlled by the server? Thats how i do it.
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    Looking for Peoples

    Our community could really use some scripters and developers and modelers and ....well you get the idea. Im currently alone in our endeavors and it would be great to get some help. I can even teach people, really doesn't matter to me, i just like scripting and helping people out. Anyway if your...
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    Possible Nuke script / fallout like experience on server?

    This is actually what im doing already. There is a nuke script out and i modded it to be dynamic like heli crashes and have a sleep timer. I made the sky change color for 60 sec before the nuke for a warning. This is in arma 3 but it was ported from arma 2 so it should be fine. The way it works...
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    Possible Nuke script / fallout like experience on server?

    ummm so i have a working dynamic atomic explosion that requires no triggers and like i said...dynamic.So uh, ya. Its partly from a script another person wrote. I do not claim the actual nuke just the mechanics for dynamics on it.
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    [Atmosphere] Epoch Survivor Parties Support Thread

    that actually looks like it will work 8)
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    [Atmosphere] Radio Chatter Help

    hey you have to upload the whole pbo or at least put it in browser so it can be read by the browser. It is not working with those links. I will help u get it working if u fix those. 8)
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    dayz mission addin (serverside scripts)

    go to your anithack and add these player actions R3F_LOG_objet_addAction,R3F_LOG_action_charger_deplace_valide,R3F_LOG_action_charger_selection_valide,R3F_LOG_action_contenu_vehicule_valide...
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    dayz mission addin (serverside scripts)

    Ya it never is :/ btw here are those dog files you wanted. dog.sqf //===================piXel 12-02-2013============ waitUntil {!isNil ("dayz_animalCheck")}; //_uid = getPlayerUID player; //_registered = _uid in registered; //if (alive player && !_registered) exitWith {sleep 3; cutText...
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    [Atmosphere] Radio Chatter Help

    yo could try something like if (isPlayer _x) then { { //run script } forEach playableUnits; }; and just run it from the server monitor or some other server file. Not sure if that would work but as far as the sound files prob not. :/ The way i always looked at it though is even if you run...
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    dayz mission addin (serverside scripts)

    Its in french but there are sections to modify all of that, can lift/can tow, can be lifted/can be towed, etc.
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    dayz mission addin (serverside scripts)

    im currently at class and well...uh, its the next ESO beta weekend :P I dont have one with the vehicle sitting or lift. We used antihack and it blocked ppl from getting off the cars, also we used R3F logistics for toing and lifting cause we liked it more than the addin one. However; give me a...
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    dayz mission addin (serverside scripts)

    just thought i would put this out there, i re worked ours to allow for permanent dogs, i only gave em to registered members though. if you wanted perm dogs i still have it. They dont require any added dog houses either cause they spawn with the players individually.
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