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  1. S

    [Atmosphere] Radio Chatter Help

    sorry thats _null not null
  2. S

    [Atmosphere] Radio Chatter Help

    everyone will need to change the init line from [0.99, 60] execVM "Scripts\radioChatter.sqf"; to null = [0.99, 60] execVM "Scripts\radioChatter.sqf"; just realized this needed to be added.
  3. S

    [Atmosphere] Radio Chatter Help

    man if i had a nickel for every time its happened to me id be rich lol
  4. S

    [Atmosphere] Radio Chatter Help

    im not really sure what your asking but i assume its about where to put your code for the on/off switch. You must already be using an overwritten fn_selfActions.sqf file. You need to paste the code i posted a few posts back into it where it says. You have to also use the latest update i posted...
  5. S

    [Atmosphere] Radio Chatter Help

    so im finding that some of the sounds im experimenting with on epoch may not be pre defined. This makes me think i will have to post a way to define the dayz 1.8 sounds too. Just be aware of that if you try to use them.
  6. S

    [Atmosphere] Radio Chatter Help

    no problems 8) good luck
  7. S

    [Atmosphere] Radio Chatter Help

    yup thats the one. You can remove the check for the radio being on if you want or just add in the switch too so ppl can choose if they wanna have it on.
  8. S

    [Atmosphere] Radio Chatter Help

    ok all sounds good but that radioChatter file. If you look back a page or so i updated the code but the initial one, the one your using, was missing a }; from the end of it. I would recommend using the updated version though.
  9. S

    [Atmosphere] Radio Chatter Help

    i sure do. A few things first, (1) did u use the radioChatter.sqf that i updated in this support thread? (2) Did you properly define the sounds in your description.ext?(3) Did you make sure all the paths are correct and case correct? and lastly did you insert the init.sqf line correctly? if you...
  10. S

    [Atmosphere] Radio Chatter Help

    lol thats some creepy stuff. Glad to hear its working for you. 8)
  11. S

    [Atmosphere] Radio Chatter Help

    sorry for so many different posts guys. I dont do well when i cant edit my posts lol
  12. S

    [Atmosphere] Radio Chatter Help

    also you need to change the variables inside radioChatter from _radioOff = player getVariable ["radioOn",false]; to _radioOn = player getVariable ["radioOn",true]; and if (_hasRadio) then { //Make sure the radio is turned on if (!_radioOff) then { to if (_hasRadio)...
  13. S

    [Atmosphere] Radio Chatter Help

    ok this switch is tested and working, remember this goes in your self actions file above the line that says if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cursorTarget < _allowedDistance) and _canDo) then { //Has some kind of target Paste this: // Toggle...
  14. S

    [Atmosphere] Radio Chatter Help

    In ur description.ext you need to put ur class cfgsounds much further up in the file. If you look back i think i posted a description example that shows where to paste it. Also in the radiioChatter.sqf file add }; to the very end if u havent already. Also use 1 instead of 1.00 not sure if that...
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    [Atmosphere] Radio Chatter Help

    ok so i have found some issues with the switch so far and im about to post a switch that actually works :P Let me know if ur new radio chatter is working though.
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    [Atmosphere] Radio Chatter Help

    also i tested the radio switch and this in your self actions file: // Toggle radio _radioOff = player getVariable ["radioOn",false]; if ("ItemRadio" in _tools) then {hasRadio = true;} else {hasRadio = false;}; if (hasRadio and !_radioOff) then { if (toggleRadioOff < 0) then {...
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    [Atmosphere] Radio Chatter Help

    just fyi if the action says Radio On that means its on and if you click it it turns off and says radio off.
  18. S

    [Atmosphere] Radio Chatter Help

    ok i already forgot something lol make the line _vanillaMsg = ["radio_static","radio_transmission_russian","radio_transmission_wombat"]; look like this _vanillaMsg = ["radio_static","radio_transmission_russian","radio_transmission_wombat"] call BIS_fnc_selectRandom;
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    [Atmosphere] Radio Chatter Help

    ok so here we go, i have yet to test this but im almost certain it will be fine. I even put all the bracktes and semi colons lol. Anyway this update will use a on/off switch to allow players to avoid messages if they want. It only plays to each client anyway but some ppl like the option. Also i...
  20. S

    [Atmosphere] Radio Chatter Help

    in the radiochatter.sqf the line that says while (counter is < 2) then { change that number to 1 and it will only play once. Ill post the code for the switch soon. Also i have my frequency set to 0.15 and i only hear about 1 message per restart on a 3 hour cycle. Not sure if the 0.05 is too...
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