Search results

  1. M

    Please help with dayz.st server..remove zombies

    You can also use this script to setup zedfree zones. Haven't tested it much yet, but it seems to work nicely so far.
  2. M

    [Support] DZMS DayZ Mission System

    Ofc, you're right. I'll make new topic when needed, because I've already wrote all needs to get it working. cheers
  3. M

    [Support] DZMS DayZ Mission System

    I think comparing with this gonna be the simplest way :)
  4. M

    [Support] DZMS DayZ Mission System

    DZMSAISpawn.sqf It's changes example, not ready-to-paste code. Simply edit the file and change values in "" with given on example.
  5. M

    [Support] DZMS DayZ Mission System

    It's very first version of my AI logic - mbnqAI.sqf DZMSAISpawn.sqf, under: _unit setVariable ["DZMSAI", true]; place: [_unit,_position] execVM "\z\addons\dayz_server\DZMS\mbnqAI.sqf"; It's also recomended to: Main features: - scatter, looking for cover - inf ammo - healing - using smokes...
  6. M

    Please help with dayz.st server..remove zombies

    in variables.sqf set: dayz_maxLocalZombies = 0; dayz_maxNearByZombies = 0; dayz_maxGlobalZeds = 300; Tested, working. You can find on forum how to implement variables.sqf to your mission file.
  7. M

    AI Helicopter Crashes Spawn Loot

    I have made this script for DZAI running on my server. Works great for me so maybe you find it useful too ;) Place this: mbnqcrash.sqf in \DZAI\spawn_functions\ in both files - \DZAI\compile\heli_airlanding.sqf - \DZAI\spawn_functions\heli_despawn.sqf under line: _heliPos = getPosATL...
  8. M

    [Support] DZMS DayZ Mission System

    Thank you Vampire for this nice mission system. I've made a lot of customisations and rebalanced it but still good job ! Thanks ! Not true. What I made to make AI very difficult was: 1.) I gave them nvgs, hunting rifles, rpk and some minor auto rifles (AI behaves differently depending on...
  9. M

    Kill Messages doesn't work on 1.7.7.1

    yeah it works :) great job dayz.st
  10. M

    Kill Messages doesn't work on 1.7.7.1

    bump again. Anyone got it working ? edit: just found this http://opendayz.net/threads/100-kill-death-messages-1-7-7-1.11889/ gonna try it asap
  11. M

    Kill Messages doesn't work on 1.7.7.1

    titletext shows only on client, server does not send it to all, right ? So it looks like addpublicvariableEventhandler on client and publicvariable on server needed to get this working with titletext ?
  12. M

    Kill Messages doesn't work on 1.7.7.1

    Maybe something new after few days ? Still looking for solution. Kill and hit logs in rpt works, just doesn't display msg ingame.
  13. M

    100% Custom Loot tables - TUTORIAL

    Same problem here, getting this in my rpt: 13:51:53 "CRASHSPAWNER: Starting spawn logic for Crash Spawner" 13:51:53 "CRASHSPAWNER: Spawning 'Mi-8 Wreck' with loot table 'HeliCrashEAST' at Vybor [42:67]" 13:51:53 "z\addons\dayz_server\compile\fn_bases.sqf found a nice spot at Novy Lug [99:43]...
  14. M

    Kill Messages doesn't work on 1.7.7.1

    Hi, I have problem with killmsgs. I was using this script since 1.7.6.1 and was ok but It doesn't work any more after 1.7.7.1 Any ideas ?
  15. M

    1.7.7 patch Tents no longer save

    Finally works, thanks ukdayz!
  16. M

    1.7.7 patch Tents no longer save

    It doesn't work. Tents and stashes still dupe items after server restart.
  17. M

    1.7.7 patch Tents no longer save

    I have this problem too... Just discovered another issue with tents, users are able to dupe items via tents placed before 1.7.7 patch.
  18. M

    100% Custom Loot tables - TUTORIAL

    Modiffed 'lootchance' works, 'dayz_lootSpawnBias' looks like not. I have converted my 17.6.1 loot tables into new layout, increased 'lootchance' to 1 and my players still complains for lack of loot sometimes. I was testing it for hours yesterday and Im already tired of this... Same loot tables...
Back
Top