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  1. H

    Release : Automatic Message (Without bec)

    dayz.st admins would have to use HiveEXT :rolleyes:
  2. H

    Release : Automatic Message (Without bec)

    read the time from Windows clock :)
  3. H

    Release : Automatic Message (Without bec)

    um...you guys do realize time variable is not accurate since server "time" slows down...yea.....
  4. H

    Helicopters explode on reboot if left on top of buildings... plus cars do too!

    just comment out the _object setvelocity [0,0,1]; line in your server_monitor.sqf. When you do createVehicle the vehicle stays in the air until something collide with it or a command like setvelocity is used
  5. H

    Kill messages/Death messages

    all you have to do is: player addEventHandler ["killed", { [nil, nil, rHINT, "Dude, I died!"] call RE; }] Also if you are going to use the code above should prolly add the code to switchModel function also so you don't lose death msgs when you change cloth
  6. H

    Death Screen

    That's how you are suppose to do it :cool:
  7. H

    Release: Player2's Knockout

    Here is code for people who want to knock out zombies and buildings... //#### KNOCKOUT #### _unconscious = cursorTarget getVariable ["NORRN_unconscious", false]; if (_canDo and !_unconscious) then { if (_isMan and _isAlive and !_isZombie) then {...
  8. H

    Police Car lights & Sirens

    Getting lights to work is actually trivial but Arma 2 doesn't render lightpoint during daylight
  9. H

    HELP BLOCK shift+p =kick Script Restriction #228

    delete scripts.txt it's useless anyways
  10. H

    Arma 3 AntiHax - Pastebin

    I made the orginal orginal version this btw. Seems like somebody removed all references to my name in it. (see what I did ?)
  11. H

    ChooChoo Trains Script

    Isn't there already bus route scripts lol
  12. H

    ChooChoo Trains Script

    when the train "turns around" (reaches end of track in cherno/electro) it does go a bit crazy but during normal tracks it should behave like a normal train (tested on my 3 servers) Also the train and its carriages floats on the track most of the time because of the inherent ghetto-ness of the...
  13. H

    Script scan?

    add hangender on skype :)
  14. H

    dayz mission addin (serverside scripts)

    If you move some of the dog code to the client it solves some of the problem :)
  15. H

    ChooChoo Trains Script

    Hmm. The reason the train acts like that is probabley because multiple people are running the train code at the same time. Originally the code by zonekiller have the server run the server (which causes lag anywhere from a bit to a lot). I redesigned the code so the train is suppose to run by...
  16. H

    ChooChoo Trains Script

    Like I said, make a video. On my server, at the end of the route the train does freak out for a bit but it only take about 5 seconds for it to get back to normal
  17. H

    ChooChoo Trains Script

    Make some videos of train "freaking out" and I will see if I can fix :eek:
  18. H

    ChooChoo Trains Script

    ;)
  19. H

    Gender Selection screen, help me get rid of it?

    edit player_monitor.fsm to always force male
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