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  1. 1

    Humanity Based Loadouts

    I think i know how to do this now thanks to the insight you gave me in the other thread. I haven't tested it yet though. imma pass out for a while cause ive been up WAY to long. i'll test it later tonight and if it works point you in the right direction (i know you want to figure it out so i...
  2. 1

    Custom Loadout Once Every restart

    Drax you can totally do what im about to! You're thinking about it too much. All i going to do is set a public variable after the code that checks for cl and clp (the one you found) and set a check before it. Basically the first time you run it the check will come false (because you havent set...
  3. 1

    Requesting authentication (cuased by base building) (non kikyou2 version)

    I was adding in the base building script. (haven't touched kikyou2's stuff yet about it wanted to get the orriginal installed first!) and now i get requesting authentication code. I get NO errors in my local RPT but in my server RPT i get 21:02:33 "MISSION: File Needs Updating" 21:02:33...
  4. 1

    IDEA: Underground Storage

    well i would think its possible yes. if daimyo used it for IED im sure someone could reuse it inplace of tents and code into the action of getting into tents the need of an entrenching tool
  5. 1

    Custom Loadout Once Every restart

    Oh great! you don't need an on death anything. you can do it all in there. hold on. i'm working on something right now but when im done a little later tonight i'll work it up. thanks for getting this for me drax!!
  6. 1

    Inventory Check

    ok thanks
  7. 1

    Help reading error message please

    It means that somewhere you have a } (close bracket) where you need a { (opening bracket). It looks like this happened on line 1182. hope that helps.
  8. 1

    Inventory Check

    i guess not :/
  9. 1

    dayz epoch

    In my experience so far (even though that's not a lot) yes! haha
  10. 1

    key lock/unlock vehicle

    it'll be a little while i want to finish working on my other lesser projects first. I'll contact you when i'm ready for the assistance i appropriate it :)
  11. 1

    key lock/unlock vehicle

    Ok i think im slowly starting to understand the theory behind your code. however the code itself is a whole different matter. i fear its on a higher level than my skills lol! i've messed with it a little and can't seem to figure out what all i'd need to change exactly for my uses. to save myself...
  12. 1

    key lock/unlock vehicle

    building cust_loadout cust_loadout_profile deployable instance instance_building instance_depoyable instance_vehicle log_code log_entry message migration_schema_log migration_schema_version profile survivor vehicle v_deployable v_player v_vehicle world world_vehicle
  13. 1

    key lock/unlock vehicle

    idk honestly. i use whatever dayz.st provides
  14. 1

    Script error.

    Not a problem!
  15. 1

    Inventory Check

    anyone?
  16. 1

    Custom Loadout Once Every restart

    actually time would be a little harder to implement though it would be still theoretically possible. I don't know enough about hive reading and writing to figure out where in server_playerLogin it checks if a players UID is linked to a custom_loadout_id. If i could figure out where it does that...
  17. 1

    Humanity Based Loadouts

    well if the code is (haven't look at it im just saying basically this is what you'd do) if(playerUID == _UIDforloadout) then { give player loadout (loadout id number). you'd simply change it from that to if(_humanity >= -2500) then { give player loadout (bandit loadout) and then another for...
  18. 1

    Stormy weather

    I would also like this. anyone have any ideas.
  19. 1

    Custom Loadout Once Every restart

    It'll be around noonish eastern time becuase i have class until then. :)
  20. 1

    Remove Parts

    I'll look into this but it do believe it'll be a if(cursorTarget == x) line of code in fn_selfactions. meaning that if your cursorTarget (the vehicle in this case) is X distance from then then you can (in this case) remove the parts. If that's not it i'll look more into it a little later. *I...
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