I think i know how to do this now thanks to the insight you gave me in the other thread. I haven't tested it yet though. imma pass out for a while cause ive been up WAY to long. i'll test it later tonight and if it works point you in the right direction (i know you want to figure it out so i...
Drax you can totally do what im about to! You're thinking about it too much. All i going to do is set a public variable after the code that checks for cl and clp (the one you found) and set a check before it. Basically the first time you run it the check will come false (because you havent set...
I was adding in the base building script. (haven't touched kikyou2's stuff yet about it wanted to get the orriginal installed first!) and now i get requesting authentication code.
I get NO errors in my local RPT
but in my server RPT i get
21:02:33 "MISSION: File Needs Updating"
21:02:33...
well i would think its possible yes. if daimyo used it for IED im sure someone could reuse it inplace of tents and code into the action of getting into tents the need of an entrenching tool
Oh great! you don't need an on death anything. you can do it all in there. hold on. i'm working on something right now but when im done a little later tonight i'll work it up. thanks for getting this for me drax!!
it'll be a little while i want to finish working on my other lesser projects first. I'll contact you when i'm ready for the assistance i appropriate it :)
Ok i think im slowly starting to understand the theory behind your code. however the code itself is a whole different matter. i fear its on a higher level than my skills lol! i've messed with it a little and can't seem to figure out what all i'd need to change exactly for my uses. to save myself...
actually time would be a little harder to implement though it would be still theoretically possible. I don't know enough about hive reading and writing to figure out where in server_playerLogin it checks if a players UID is linked to a custom_loadout_id. If i could figure out where it does that...
well if the code is (haven't look at it im just saying basically this is what you'd do) if(playerUID == _UIDforloadout) then { give player loadout (loadout id number).
you'd simply change it from that to if(_humanity >= -2500) then { give player loadout (bandit loadout)
and then another for...
I'll look into this but it do believe it'll be a if(cursorTarget == x) line of code in fn_selfactions.
meaning that if your cursorTarget (the vehicle in this case) is X distance from then then you can (in this case) remove the parts. If that's not it i'll look more into it a little later.
*I...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.