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    Petunia Server | Epoch | Indestructible Bases | AI | Custom Mods | Active Admins | Friendly Server |

    Update: Merlin choppers can now lift vehicles, just like the Chinook!
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    Petunia Server | Epoch | Indestructible Bases | AI | Custom Mods | Active Admins | Friendly Server |

    Petunia Epoch Dayz Server A friendly, but deadly server :D Our Server has: Indestructible base building Strip Clothes AI Busroute DZAI - Deadly AI! Devils Castle - AI Stronghold Random camps (from 'dead camps' to AI castles! Random on server start) Safezones at traders camps Special spawn...
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    spawning zombies

    Hey ebay :) I'm trying the script you provided below and can't seem to get it to work :S I'm detecting when a player is near a certain object - the near object detection works, I tested - it gives a message when the player is near the object, then the very next line is the exec to call this...
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    BlurGaming - Updated Anti-Hack Public Release

    No reply to the below? I'm considering buying the script, but worried about the lack of answers here now :(
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    BlurGaming - Updated Anti-Hack Public Release

    Any answer to the 2 questions above? (http://opendayz.net/threads/blurgaming-updated-anti-hack-public-release.10773/page-6#post-66390) * What lines would need editing in the free version so I can test it before looking to buy the updated version (is it just like stuff for the trader menus...
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    DayZ Mission System

    Hi Buttface - did you do this in the end? Thanks :)
  7. M

    BlurGaming - Updated Anti-Hack Public Release

    Okay cool :D I guess for this version, I can just remove the weapons I don't want banned :D Any info on what lines will need to be removed for epoch on this version? I'd love to test the script a bit before going for the pro version ;) Oh, and what's the difference between pro and overwatch...
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    BlurGaming - Updated Anti-Hack Public Release

    If this works well, I might buy the full version so I can get updates, but I have a few questions :D 1) Does this free version work on Epoch by default? 2) Does this log hack attempts? Scan for dodgy scripts in client folders? Not sure what the free version does :D 3) I guess I'd have to...
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Same question as below... Anyone have this working with Epoch 1.0.1.5 ???
  10. M

    Epoch Custom Loadouts

    Anyone figured this out yet? I really miss the the custom loadout settings in the database on Bliss/Reality hives :(
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    I love epoch, but i really wish it used base building 1.2 with the improvements, by default! What do you think? (there is a vote here: http://dayzepoch.com/forum/index.php?/topic/579-feedback-vote-base-building-12-as-part-of-epoch/ ) What do you think guys?
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    Epoch - possible reason why map config being ignored?

    Scratch the above! From the rpt: [["max_grps","rnd_grps","max_p_grp"> 15:06:31 Error Missing ] 15:06:31 File mpmissions\DayZ_Epoch_11.Chernarus\addons\SARGE\map_config\SAR_cfg_grps_chernarus.sqf, line 73 15:06:31 Bad lock radius 144.813 15:06:31 Bad lock radius 86.8879 15:06:31 Bad lock...
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    Epoch - possible reason why map config being ignored?

    EDIT EDIT EDIT - Please ignore the post below, or read it as proof of how crap I can be :D All fixed, it was me, missing a closing [ :P ------------------------------------ Hi Sarge, sorry for not replying to the other thread yet! Just a quick question. I'm noticing my map settings are ignored...
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    As Armifier said, hoping for an update soon with Epoch 1.0.1.4 and since the orig. base building 1.2 got updated last month too :)
  15. M

    rpt error causing lag :(

    Hey Sarge, Sorry for the delayed reply - I'll do this later today and post the rpt to dropbox :D Another quick question though, I've tuned down the AI spawns a LOT in the Chernarus map config, however a LOT of bandits keep spawning (one of my admins battled 3 groups of 7 bandits one after...
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Hi :) What I mean is, you know in Epoch when you find a wreck in the road, you can scroll wheel on it, and select 'Remove', and your character will take the wreck apart in like, 5 stages, and you will get a random car part for doing it? Well, that isn't working anymore since adding your...
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    I figured it out Kick! - I was using the old files when the safe was placed, and I noticed in the 0.3 improvement notes that it fixed this issue - placed a new, stocked safe and all looks to be working! ONE issue though - I'm using your files mainly, and it seems the update stopped people...
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Also, I noticed in your server montior file, this is missing - could it be realted to vaults vanishing? _allowedObjects = ["TentStorage", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ"]; //Stream in objects /* STREAM OBJECTS */...
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Hey :) Quick check - no way that installing your files would over-ride the safe's in my database and delete them, is there? :D
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Ahhh okay cool :D Players are on the server atm, so I'll sort it tomorrow morning during a coffee break at work :D
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