Petunia Epoch Dayz Server
A friendly, but deadly server :D
Our Server has:
Indestructible base building
Strip Clothes
AI Busroute
DZAI - Deadly AI!
Devils Castle - AI Stronghold
Random camps (from 'dead camps' to AI castles! Random on server start)
Safezones at traders camps
Special spawn...
Hey ebay :)
I'm trying the script you provided below and can't seem to get it to work :S
I'm detecting when a player is near a certain object - the near object detection works, I tested - it gives a message when the player is near the object, then the very next line is the exec to call this...
Any answer to the 2 questions above? (http://opendayz.net/threads/blurgaming-updated-anti-hack-public-release.10773/page-6#post-66390)
* What lines would need editing in the free version so I can test it before looking to buy the updated version (is it just like stuff for the trader menus...
Okay cool :D
I guess for this version, I can just remove the weapons I don't want banned :D
Any info on what lines will need to be removed for epoch on this version? I'd love to test the script a bit before going for the pro version ;)
Oh, and what's the difference between pro and overwatch...
If this works well, I might buy the full version so I can get updates, but I have a few questions :D
1) Does this free version work on Epoch by default?
2) Does this log hack attempts? Scan for dodgy scripts in client folders? Not sure what the free version does :D
3) I guess I'd have to...
I love epoch, but i really wish it used base building 1.2 with the improvements, by default!
What do you think? (there is a vote here: http://dayzepoch.com/forum/index.php?/topic/579-feedback-vote-base-building-12-as-part-of-epoch/ )
What do you think guys?
Scratch the above!
From the rpt:
[["max_grps","rnd_grps","max_p_grp">
15:06:31 Error Missing ]
15:06:31 File mpmissions\DayZ_Epoch_11.Chernarus\addons\SARGE\map_config\SAR_cfg_grps_chernarus.sqf, line 73
15:06:31 Bad lock radius 144.813
15:06:31 Bad lock radius 86.8879
15:06:31 Bad lock...
EDIT EDIT EDIT - Please ignore the post below, or read it as proof of how crap I can be :D All fixed, it was me, missing a closing [ :P
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Hi Sarge, sorry for not replying to the other thread yet!
Just a quick question. I'm noticing my map settings are ignored...
Hey Sarge,
Sorry for the delayed reply - I'll do this later today and post the rpt to dropbox :D
Another quick question though, I've tuned down the AI spawns a LOT in the Chernarus map config, however a LOT of bandits keep spawning (one of my admins battled 3 groups of 7 bandits one after...
Hi :)
What I mean is, you know in Epoch when you find a wreck in the road, you can scroll wheel on it, and select 'Remove', and your character will take the wreck apart in like, 5 stages, and you will get a random car part for doing it?
Well, that isn't working anymore since adding your...
I figured it out Kick! - I was using the old files when the safe was placed, and I noticed in the 0.3 improvement notes that it fixed this issue - placed a new, stocked safe and all looks to be working!
ONE issue though - I'm using your files mainly, and it seems the update stopped people...
Also, I noticed in your server montior file, this is missing - could it be realted to vaults vanishing?
_allowedObjects = ["TentStorage", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ"];
//Stream in objects
/* STREAM OBJECTS */...
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