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  1. M

    quite bad desync occuring

    Hey Grafzahl... When you said this: "Thats why i earased lot of unimportant log-rules in my battleye-scripts and also deleted some unimportant diag_log commands in my server.pbo" Did you just comment out diag_... lines in some of the server PBO files? Also, what I am really interested in, is...
  2. M

    quite bad desync occuring

    Hey thevisad, where did you get the programme you are using below (server watch)?
  3. M

    DayZ 1.7.7 update soon

    Wasn't that quite long ago though? I assumed there had been a few more fixes since then, and wondered if this would cause delays. Or were they just waiting Rocket to get down from the mountain? :D - :)
  4. M

    DayZ 1.7.7 update soon

    Hey Heisenberg, Cool! So, is there any news on when Reality will release their new build? I notice the post in the announcements thread that it's at the 'end of development' cycle, and is only maintained from now on - Will this mean a delay in 1.7.7 code friendly Reality being ready? Cheers...
  5. M

    DayZ 1.7.7 update soon

    As per above - will this just be a case of updating DayZ on the server itself? Will we need a specific reality build, or can we take it from dayzmod.com once it's live?
  6. M

    AI vanishing with new version - I did edit cleanup, did I miss something?

    FIXED !!! What I did, in case it helps anyone else... When I first updated, I just backed-up the addons folder, then pasted the new addons folder, selecting to over-write any duplicates. (obviously tweaking my config & map config files afterwards for my preferred settings) What seemed to fix...
  7. M

    AI vanishing with new version - I did edit cleanup, did I miss something?

    Okay, I checked my config files - can't find anything wrong :( I have carefully added the ! exceptions as described on the read-me on github. I've check & double-checked my sarge config and map config files, and can't find anything wrong :( I've added the files to pastebin in case anyone...
  8. M

    AI vanishing with new version - I did edit cleanup, did I miss something?

    Hey Sarge :) When you say 'that one fails earlier', I'm not 100% what you mean - Do you mean that the error I quoted in my post is really caused by another error, earlier on in the RPT log? I searched the rpt for 'addons' and the earliest entry is: 19:30:40 Server: Object 2:1 not found...
  9. M

    AI vanishing with new version - I did edit cleanup, did I miss something?

    Here is the rpt log where I think it's related: 18:12:19 Server: Object 2:1 not found (message 203) 18:12:24 Error in expression <=0 && {_i != _grpid} && {format ["%1", _x] != "[0,0]"}) then { _dist1 = [_x,_fl> 18:12:24 Error position: <_x] != "[0,0]"}) then { _dist1 = [_x,_fl> 18:12:24...
  10. M

    Kicked for #126 after updating to 1.5

    Okay, I get a similar issue. I do know how to edit scripts.txt (5 vs 1 etc). However for me I get kicks with a #123 - Now, like #123 is set to a 1... line #124 1 limitSpeed !"\"limitSpeed\"," line #125 1 setOwner !"\"setOwner\", After that: 1 "rspawn" !"rspawn = 'spawn'" !"rspawncode =...
  11. M

    SAR_respawn_waittime and player vehicle checking

    Hey Sarge, Cool - The vehicles I was in were added via the database, and one of the classnames is 'BRDM2_INS' if that helps (INS - I think is WEST by default? not sure tho!) - These weren't added via the editor or anything, so I couldn't set a side when added them. For a split test, I pulled...
  12. M

    AI always spawn, even when no players near?

    Yup, same - I recently disabled my static (used to have them, but disabled for a bit whilst I figure out why the bandits won't shoot me if I am in my vehcile) :) I think Sarge's AI are AWESOME! Just want to figure out these two little things :) Other than that though, lovin' it!
  13. M

    AI always spawn, even when no players near?

    Thanks Coty - good to know it's not just me :D To be honest, I'd not have noticed if it weren't for checking the AI with gcam just being nosy :D I guess this would cause more lag than normal too?
  14. M

    dayz mission addin (serverside scripts)

    I think so far, that is planned - otherwise it would need loads coding to add them into the database i think ;)
  15. M

    AI always spawn, even when no players near?

    Okay, so I have set some of the AI to be like, 95% chance to spawn, BUT I thought that was only if a player was in their grid? However when joining the server on my own, and then switching to gcam, I can scroll through all AI etc, and see like, AI at NWAF (when I am miles away)... Anyone...
  16. M

    Major Lag & AI improvements possibility

    Sarge - I think this is a great idea, however I wouldn't be able to afford it :( Would it be an OPTION, or the ONLY way to run Sarge's AI? Also, would it be possible to run it on a Linux box, or would it be Windows only> :P
  17. M

    SAR_respawn_waittime and player vehicle checking

    Hey Sarge - I understand this description, only problem I am having, is that the static bandit AI are not attacking players in vehicles :( I did find that if I got OUT of one of our vehicles, and into a vehicle that was placed via the map editor, THEN they shot at me :P But I could drive...
  18. M

    dayz mission addin (serverside scripts)

    Perfect :D All sorted! Thankssss !!! :D
  19. M

    AI Rifleman all spawn with the same gun.

    Coolio, cheers :)
  20. M

    dayz mission addin (serverside scripts)

    Cool :) I notice there is no description/init files, is that okay? Are they not needed? Thanks :) Mike.
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