Hey Sarge :) Sorry to bother you, but any thoughts on AI Rifleman all spawn with the same gun. (East static AI added via editor, will they be okay with Bandit SAR AI, or will theu fight each other?)
Thanks in advance :)
Mike.
Cool :)
As a worse case scenario, if I add 2 or 3 AI units in the editor (used to do that before I found your great script!) to compliment the Sarge AI, will they be on the same 'side'? (Eg. If I set some 'East' AI in the editor), will they be okay with the Sarge AI bandits, or will they...
Hey Inkko - I was going to try your file, but actually, I wanted the heli left anyway - just not the random teleport things :D - Could I be a pain, and ask if you would be good enough to upload the dogs and heli lift? (I have a refuel one already, using the 'kh_actions.sqf' files, but if the...
Hey Sarge :)
Any way to define different weapons for a static group?
I'm putting a little camp with lootable goods on the map, and I want it defended by AI with RPG's - So I thought maybe static would be best for this, with some RPG's. Any way to sort this? (I don't want the dynamic guys to...
Thanks :) That cleared up my thoughts!
Like you though, I'm really interested in all buildings... for 2 reasons.
1) My base is added in the mission.sqm file, not database :D
2) I want it to be okay for all players - say if someone lands on hospital, etc :)
I might setup a 2nd dayz...
Cool :) I have auto-refuel already, and adding the lift was the next job on my list :) Just don't want the anomalies or graphics that go with them :D
I'm off to sleep now (am in UK, it's late here), but will try this after work tomorrow :) Thanks!
Does anyone have files for just the dogs?
SORRY if this has been asked before - and I did indeed see the note in the opening thread, however I am wondering if anyone has an empty mission.sqm file with just the dogs and not the other stuff (teleports) - OR is there a guide anywhere on removing...
Hmmmm not sure I am getting this right (not tried anything yet, just reading the files :) )
But... in the server_monitor.sqf file, where it is referring to buildings, it 'appears' (to me at least) that it is talking about buildings in the database, rather than the mission file (instance_building...
Do you mean literally just cut/paste the stuff for spawning buildings above the part that spawns vehicles? Perhaps with 3 or 4 seconds wait between them?
Thanks Kind-Sir (and Hangender and mmmyum!)...
Kind-Sir, when you say
- Sorry if I am being abit slow, but could you explain a bit more on this?
Thanks! REALLY appreicated :D
LoL - I logged out to eat, came back in, and my guy was still stood in front of me!
So I shot him (well, why not!)... He wen't down but didn't die!
I started bandicam up, and shot the guy repeatedly in the head with an M107 - He would NOT DIE! Instead, he spoke to me whenever I shot him :D...
I'm new to the tool, just recently paid for it, and am about to throw a basic PC together to use for this...
Re: The issue you mentioned (rmod vehicles) - any way to stop it kicking or banning people for this? So it just shows in logs but ignores?
I run rmod, but still seem to not be able to use the golden revolver or golden AK :( Any ideas how I can get it working, as I want to reward some of our players!
Do I need to edit rmod? If so, would rmod need updating both server side AND client side, or would just server side work?
Cheers!
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