to quote myself:
i was wrong the server i saw using this system had a web based clan thingy, nothing scripted ingame. Would love to see this system come to life tho :)
not sure if this has been covered in the thread yet, been reading it from start, but how do we reduce the amount of loot. how do we make certain items more rare?
thanks in advance
haha ofcourse mate, im just saying. besides 1000 lines per hours is quite alot ;)
but you do agree that the flying objects look kinda meh right, and tieing the whole minigame to them is kinda meh? :)
make sure the instance table in your DB is set to same as in your
for example chernarus is set to instance 1 by default, change either the DB or the instance calling in your mission.pbo files. Also make sure the vehicles are spawned in this instance.
SQL query to edit all vehicles instance...
Accelerated time means accelerated decay on buildables as well as the hiccup desyncs clientside, only good I see in the accel day cycle is that it allows players in distant time zones to be able to play both daytime and night time
Strangely escorted players can fire their weapons until mag is empty, they can not reload, and redetaining an glitches detained player ( a player that bandages himself during detaining animation) makes him untargetable. Also still can't target escorted player if escorted at point A and taken...
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