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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    did you manage to set up the normal daycycle system mate?
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    Dayz Quest System [EPOCH ADDITION] v0.1 [IN DEVELOPMENT]

    to quote myself: i was wrong the server i saw using this system had a web based clan thingy, nothing scripted ingame. Would love to see this system come to life tho :)
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    [TIL] Taviana Island Life Installation Instructions

    seems like the "open source" of dayz mod is closed source when it comes to life mods...
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    [SUPPORT] DayZ of Glory (SPORKMOD)

    _checkingmini = _pos nearObjects ["Land_Terrace_K_1_EP1",75]; unless you can explain the logic in binding the minigame to this object? :)
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    Thanks alot, another thing that bothers me is the instant night day jump, even when using [1,true,10,1,true,1] dawn and dusk is non existant.
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    Cant find the cfgbuildingloot.hpp or cfgloot.hpp. supposed they should be in server pbo?
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    Dayz Quest System [EPOCH ADDITION] v0.1 [IN DEVELOPMENT]

    seen a server using this system, has it been released yet?
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    not sure if this has been covered in the thread yet, been reading it from start, but how do we reduce the amount of loot. how do we make certain items more rare? thanks in advance
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    [SUPPORT] DayZ of Glory (SPORKMOD)

    haha ofcourse mate, im just saying. besides 1000 lines per hours is quite alot ;) but you do agree that the flying objects look kinda meh right, and tieing the whole minigame to them is kinda meh? :)
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    ~ Dayz 1.0.8.3 mission.pbo packed with scripts for Public ~

    Take deep breath and calm down mate
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    ~ Dayz 1.0.8.3 mission.pbo packed with scripts for Public ~

    make sure the instance table in your DB is set to same as in your for example chernarus is set to instance 1 by default, change either the DB or the instance calling in your mission.pbo files. Also make sure the vehicles are spawned in this instance. SQL query to edit all vehicles instance...
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    [Support] DZMS DayZ Mission System

    Depends on which map you're running, but your server RPT will be in the same folder as your config.cfg and Basic.cfg
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    ~ Dayz 1.0.8.3 mission.pbo packed with scripts for Public ~

    This is the mission pbo, not the server pbo as far as I can tell, did you load all these scripts mission side without any server sided modifications?
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    Accelerated time means accelerated decay on buildables as well as the hiccup desyncs clientside, only good I see in the accel day cycle is that it allows players in distant time zones to be able to play both daytime and night time
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    DayZ 1.8.0.3 handcuff player help

    Strangely escorted players can fire their weapons until mag is empty, they can not reload, and redetaining an glitches detained player ( a player that bandages himself during detaining animation) makes him untargetable. Also still can't target escorted player if escorted at point A and taken...
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    Yep that's why I didn't want the accelerated time
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    exactly thats what i want, regular dayz epoch spawn system and daycycle system but with mmmyums zed ai/permaZeds
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